
Gauteamus wrote:This radical idea needs more exposition in order not to be cruelly shot down, ... please?
Scilly_guy wrote:I think the devs direction for this game is that you aren't able to do everything by yourself, if you target a specific chemical and become a supplier of decent purity then you will be able to trade for goods of the other types. By having 4 chemicals they have kind of quadrupled the amount of objects, (but not really).
jorb wrote:Grinding four different alchemical values is a chore: I agree. Expect processes of transmutation.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
JinxDevona wrote:I'm sorry, I'm not sure I understand everything you are saying. I think you are saying it would be more fun and lucrative with 4 because of trading and selling. Even if we have two types we still would want to trade or sell for higher purities that the major players would covet for themselves (like in H&H).
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