Avarice wrote:Thanks for the reply Kandarim, gives me something to think about at least.
Where I'm living space is limited, so I'm trying to maximize what I can cram into the area.
just start out by cramming as much fields as you can into your compound.
The most important crops to start with is without a doubt cereal. It'll give you hay, easy humus (from excess seeds), flour (for crackers and all kind of pies for gluttony and healing).
I'd rate cabbage and pumpkin approx. equally high on the importance scale (for a NEW character, y'all) but pumpkin will leave your fields unuseable for much longer.
Cotton is only REALLY useful for fibres early on (since you won't have access to any really decent artifices anyway, so you won't need top-notch clothes), so you can probably ignore that for a while if space is a really big problem.