Fertilizing / Crops purity

Ask and answer any and all questions pertaining to Salem's game-play.

Re: Fertilizing / Crops purity

Postby qbradq » Tue Apr 02, 2013 11:23 pm

TheMapp wrote:
qbradq wrote:This has not been my experience. I see both gains and drops and always use 0% hummus on my fields.


10 fields 100% lead cereal , 7 prepared with 95-99% lead humus 3 without. The 7 prepared all yielded 99-100 lead cereal. The 3 without yielded 25-33% purity lead.


I have no experience with 100% purity seed. I'll keep this in mind when I get to that level and do some testing of my own.
qbradq
 
Posts: 247
Joined: Wed Mar 06, 2013 2:27 am

Re: Fertilizing / Crops purity

Postby Nimmeth » Wed Apr 03, 2013 1:37 am

there is alot of derailing in here, where is the bloody mods that can state the correct thing out, and help new players? salem depends on good mods to help pick up more new players.
i see some of em trolling other treads, just not writing in green, some is hardly active.
@jorb
what about you start recruiting some mods with the heart in the right place, and do a bit more work on the game. instead of slacking off with bioshock :roll:
Scott Burton: You shall pay toll for passing the bridge, or else the Troll Below the bridge shall consume you!
User avatar
Nimmeth
Customer
 
Posts: 487
Joined: Tue Feb 19, 2013 6:05 pm
Location: Plymouth

Re: Fertilizing / Crops purity

Postby Khors » Wed Apr 03, 2013 2:34 am

Hmmm...must try.
Last edited by Khors on Wed Apr 03, 2013 2:37 am, edited 1 time in total.
Khors
 
Posts: 12
Joined: Fri Feb 22, 2013 12:54 am

Re: Fertilizing / Crops purity

Postby Cik » Wed Apr 03, 2013 2:36 am

TheMapp wrote:
qbradq wrote:This has not been my experience. I see both gains and drops and always use 0% hummus on my fields.


10 fields 100% lead cereal , 7 prepared with 95-99% lead humus 3 without. The 7 prepared all yielded 99-100 lead cereal. The 3 without yielded 25-33% purity lead.


Nice....seems like there might be some intentional derailing of the subject because there is some secrets here....I just planted a fresh field with 50% pure Humus and 21% lead seeds, and we'll see how that compares to the same with basic 0% pure Humus.
Cik
 
Posts: 53
Joined: Fri Feb 15, 2013 3:43 pm

Re: Fertilizing / Crops purity

Postby Mereni » Wed Apr 03, 2013 4:17 am

The derailing is happening because this is a stupid rumor that keeps coming up over and over again and most people don't much want to talk about it yet again. Humus purity used to prep has no effect whatsoever on the purity of your resulting crops. I regularly compost excess high purity cereals because I grow some fields for the hay and humus bin fuel. I end up putting high purity lead humus on fields I plant with salt seeds, high purity mercury on fields I plant with lead, etc. It makes no difference to the resulting purity of the harvest. Go ahead and prove it to yourself with your experiment, if you must, but anyone who says to you that humus purity matters for anything but gardening is lying to you.
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

Re: Fertilizing / Crops purity

Postby Bumchak » Wed Apr 03, 2013 6:04 am

Mereni wrote: Go ahead and prove it to yourself with your experiment, if you must, but anyone who says to you that humus purity matters for anything but gardening is lying to you.

Humus purity affects gardening? :o :shock:
Bumchak
 
Posts: 14
Joined: Fri Mar 01, 2013 3:54 pm

Re: Fertilizing / Crops purity

Postby MagicManICT » Wed Apr 03, 2013 6:16 am

We mods have no more information than the players here do because, well, we are simply players that have been willing to step up and help manage the forums. We don't get any inside information. For the few of us here that have been working with the devs doing testing since the Salem servers went live, we might get a little more information, but we share it with everyone else when we do.

As far as what is correct and what isn't... beats me. I don't do farming right now. According to jorb, none of it should have any effect ever if I understood the post correctly. Any other behavior should be considered a bug and reported. It's like this right now to nerf the ability to push crops to near 100% and keep them there. It just unbalances the overall game too much right now.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Fertilizing / Crops purity

Postby Nimmeth » Wed Apr 03, 2013 6:51 am

MagicManICT wrote:We mods have no more information than the players here do because, well, we are simply players that have been willing to step up and help manage the forums. We don't get any inside information. For the few of us here that have been working with the devs doing testing since the Salem servers went live, we might get a little more information, but we share it with everyone else when we do.

As far as what is correct and what isn't... beats me. I don't do farming right now. According to jorb, none of it should have any effect ever if I understood the post correctly. Any other behavior should be considered a bug and reported. It's like this right now to nerf the ability to push crops to near 100% and keep them there. It just unbalances the overall game too much right now.


Thanks for the answer. :)
Scott Burton: You shall pay toll for passing the bridge, or else the Troll Below the bridge shall consume you!
User avatar
Nimmeth
Customer
 
Posts: 487
Joined: Tue Feb 19, 2013 6:05 pm
Location: Plymouth

Re: Fertilizing / Crops purity

Postby BubbaMKII » Wed Apr 03, 2013 12:37 pm

My experience as a newb farmer
Started with 16% seeds i "borrowed" from an abandoned claim i found and got up to 19% in a few harvests, then...
Planting 19% seeds, some fields drop to 18%, one field went to 22% (yay!)
Made all 22% into seeds, sown fields with them and stuck the rest in a container in case they all drop next harvest.
All of this with 0% purity humus.
It's just random, but when you experiment and the fields you did with purity by chance rise, it must be working.
It's like the pigeon experiment, food drops in a bowl random but a few times the pigeon looks to the right when it does and now he keeps doing it to "force" food to fall into the bowl. (real experiment, look it up)

On a same note, for what would you use purity hay?
BubbaMKII
 
Posts: 149
Joined: Sat Mar 16, 2013 12:31 am

Re: Fertilizing / Crops purity

Postby Kandarim » Wed Apr 03, 2013 1:09 pm

I've lost track of this thread, but -once again- please don't spread false info. For farming the purity of humus or fertilizers does NOT affect harvest purity. It's been proven time and time again, both by me and a lot of other farmers. I use 0% humus from bear/deer kills for fields ( keeping 100% humus for gardening), and my cereal seeds invariably come harvested at 90+% pure, from a seed 95-97% pure.

BubbaMKII wrote:On a same note, for what would you use purity hay?

it's a side note, but still: pure hay is pretty handy when you create pumpkin masks as inspirationals, and can raise purity slightly on wicker man masks. Apart from that, pure hay is pretty much the same as 0% hay: use it for tiering up fields :)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

PreviousNext

Return to Help!

Who is online

Users browsing this forum: No registered users and 248 guests

cron