[project] Motte & Bailey

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Re: [project] Motte & Bailey

Postby Azkanan » Mon Aug 27, 2012 7:26 pm

Image

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It's really starting to come along now! Say hi to Timoto, our latest pilgrim! :)

Edit;

Nearly done...

Image

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Re: [project] Motte & Bailey

Postby Banok » Tue Aug 28, 2012 9:13 pm

hustles house looks like this already ;p
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Re: [project] Motte & Bailey

Postby baronbowden » Tue Aug 28, 2012 9:51 pm

I look forward to updates to this post everyday!
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Re: [project] Motte & Bailey

Postby Azkanan » Wed Aug 29, 2012 1:17 pm

It's coming along!

Image


Overlooking the slums. :lol:

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Edit;

The village! 8 members, however, only five claims aside from my own are handed out at the moment.

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Re: [project] Motte & Bailey

Postby Rilder » Wed Aug 29, 2012 8:48 pm

That's pretty cool, hopefully its walls don't have to be tested too much! (But maybe a little. )
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Re: [project] Motte & Bailey

Postby greymachina » Wed Aug 29, 2012 9:58 pm

Beautiful! If there's a town creation competition, you would definitely be one of the top :)
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Re: [project] Motte & Bailey

Postby Azkanan » Wed Aug 29, 2012 11:18 pm

I shot a short video of Deadwood and uploaded it on youtube :D.

Youtube Video
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Re: [project] Motte & Bailey

Postby krikke93 » Wed Aug 29, 2012 11:27 pm

Looks really really sweet man :D enjoyed the video too!
Would like to see this turn into a huge village ;)
Wanna hear some epic music while playing this epic game?
Visit my YouTube Channel!
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Re: [project] Motte & Bailey

Postby Azkanan » Thu Aug 30, 2012 3:17 am

What a pain in the ass my OCD for not allowing uneveness is. I had to build two gates, because my path was 1 and 3 wide... >:(

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Costing me 8 instead of 4 nails.
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Re: [project] Motte & Bailey

Postby Azkanan » Thu Aug 30, 2012 9:39 pm

Ugh. So, I just found out you can use CTRL-clicking to raise/lower/flatten when terraforming. :|

I... I just... The whole thing, but... *exasperated*
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