Game Development: Wells Go Far

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Re: Game Development: Wells Go Far

Postby Hans_Lemurson » Thu Mar 28, 2013 5:30 am

Yourgrandmother wrote:Built a 2nd well to confirm.

Guess they don't have purity.

Meh.


I guess building a well is similar to building your own windmill then.
...Saves you a trip to boston?

Or maybe we're being trolled like with cornmeal.
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Re: Game Development: Wells Go Far

Postby Yourgrandmother » Thu Mar 28, 2013 5:34 am

The entire animation to get water from the well will make it faster to go to boston.

Especially if you go there with 24 buckets.
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Re: Game Development: Wells Go Far

Postby ysbryd » Thu Mar 28, 2013 5:35 am

Thank you thank you thank you for the well! Clothes are nice, but I still want more for my house!
But thanks guys, and more alchemical stuff? The witches are on the way, yay!
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Re: Game Development: Wells Go Far

Postby Mereni » Thu Mar 28, 2013 5:36 am

Yourgrandmother wrote:The entire animation to get water from the well will make it faster to go to boston.

Especially if you go there with 24 buckets.


Except with a well right there, you only need 2 or 3 buckets. And you won't accidentally drop them in the water.
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Re: Game Development: Wells Go Far

Postby loftar » Thu Mar 28, 2013 5:37 am

jorb wrote:EDIT: In case you're wondering what we are actually up to at the moment, the answer is that we are rethinking and working on more meaningful alchemy mechanics.

Which is also why the water from the wells is entirely unpure so far.
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Re: Game Development: Wells Go Far

Postby fox » Thu Mar 28, 2013 5:38 am

Feel fooly, U guys says "thanksgiving packs" is an exclusive items. :(
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Re: Game Development: Wells Go Far

Postby nuty » Thu Mar 28, 2013 5:52 am

and no trading sistem :cry: :cry: :cry:
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Re: Game Development: Wells Go Far

Postby Viackura » Thu Mar 28, 2013 6:00 am

nuty wrote:and no trading sistem :cry: :cry: :cry:

that will never be added, antisocial feature, lrn2power of the word
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Re: Game Development: Wells Go Far

Postby T0ne » Thu Mar 28, 2013 6:46 am

Obviously I have no clue how much you guys spend on marketing or how effective it is so far, but you might want to try adding some quality of life features that would help you retain the new customers that you pay to acquire. I could go on all day about things that I personally believe would be great, but case in point you added wells, I am sure that will be beneficial to some, but why not add functionality where drinking water has some use? Yes you can currently drink water, but it does nothing (that I am aware of). Why not make it lessen the burden of manual labor in some way shape or form. Maybe it restores phlegm? Maybe it gives you a buff that increases your phlegm restored from eating other foods?
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Re: Game Development: Wells Go Far

Postby darnokpl » Thu Mar 28, 2013 7:01 am

jorb wrote:We've been developing, and here's what's new...


Nice.
EDIT: We have many cloth sets with many slots maybe it is time to add new artifices?

jorb wrote:
EDIT: In case you're wondering what we are actually up to at the moment, the answer is that we are rethinking and working on more meaningful alchemy mechanics.


It is interesting how are you going to solve
staxjax wrote:Funny, you think that MM are the only ones with 400 biles on Plymouth.

problem ;)
Last edited by darnokpl on Thu Mar 28, 2013 7:13 am, edited 1 time in total.
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