Lime "Refill" bug

Forum for bugs and technical problems.

Lime "Refill" bug

Postby Kandarim » Mon Mar 25, 2013 1:45 pm

In the light of the fact that apparently, not everyone knows about infinite lime, behold my pro paint skills:

Image

Step 0: locate a lime quarry.
The edge of a lime quarry will - schematically - look like the figure: lime and a normal dirt floor on roughly equal height.
Step 1: dig down the lime square right next to the dirt as far down as you can. The lime will now be lower than the dirt, including the corners adjacent to the dirt.
Step 2: dig up some dirt from elsewhere, and ctrl+rightclick the dirt onto the dirt square adjacent to the lime square you just dug on. The shared corners will rise as well, allowing you to dig the lime square once more.
Step 3: dig the lime, and head back to step 1
Last edited by MagicManICT on Wed Mar 27, 2013 5:22 am, edited 1 time in total.
Reason: Updated title because post was copied off from another thread
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Humus Farming: Calculations for a "Closed Loop Farm"

Postby colesie » Wed Mar 27, 2013 3:00 am

You might want to change the name of your thread
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Humus Farming: Calculations for a "Closed Loop Farm"

Postby Hans_Lemurson » Wed Mar 27, 2013 3:02 am

colesie wrote:You might want to change the name of your thread

This page was split off by MagicManICT from my thread about Humus yields since it documented a bug.
Low FPS? Love Pixels? Try my new graphics pack! It's Pixelicious. :)
Compost Bin purity formula: Now doing science to earthworms
User avatar
Hans_Lemurson
 
Posts: 555
Joined: Thu Feb 07, 2013 8:04 am

Re: Humus Farming: Calculations for a "Closed Loop Farm"

Postby firefox2026 » Wed Mar 27, 2013 4:11 am

Wait it's not a bug its a feature. :)
User avatar
firefox2026
 
Posts: 194
Joined: Wed Sep 26, 2012 3:02 am

Re: Humus Farming: Calculations for a "Closed Loop Farm"

Postby MagicManICT » Wed Mar 27, 2013 5:20 am

Doh. Thought I changed the thread title. Sorry for the confusion all. :|

Thread name updated. (And I just copied the post out.)
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Humus Farming: Calculations for a "Closed Loop Farm"

Postby Kandarim » Wed Mar 27, 2013 10:31 am

firefox2026 wrote:Wait it's not a bug its a feature. :)


this :(
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Lime "Refill" bug

Postby dageir » Wed Mar 27, 2013 1:06 pm

When is unlimited lime a bad thing??
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
User avatar
dageir
 
Posts: 1270
Joined: Sat Nov 17, 2012 2:36 pm

Re: Lime "Refill" bug

Postby MagicManICT » Wed Mar 27, 2013 3:04 pm

dageir wrote:When is unlimited lime a bad thing??


I don't think it is, but it's not for me to determine. Using a game mechanic to cheat the system is an exploit. At some point devs will say "bug--fixed!" or "eh, not really that important--it's a feature!"
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Lime "Refill" bug

Postby eiokh » Thu Mar 28, 2013 10:41 am

this is a bug ? i always thought its a feature , this method works for all type of quarry meaning stone & clay quarry too. U dump dirt at the edge of the quarry to raise the tile & its better to use Ctrl+ left click to dig too so u will only flatten the lime tile & not dig lower than that. :D
eiokh
 
Posts: 39
Joined: Sat Jan 26, 2013 2:45 pm

Re: Lime "Refill" bug

Postby Delerium » Mon Apr 01, 2013 8:04 am

not sure this works any more... At least not the way it is described here. Granted you can still add dirt in the same way, but even when you use ctrl-click to dig lime, you still end up occasionally digging the lowered lime edge that you cannot add dirt to. This eventually will make it to where the edge is too steep to dig lime and too steep to drop more dirt to flatten. So this is by far not "infinite" even if you ignore the finite dirt.
Delerium
 
Posts: 27
Joined: Fri Mar 08, 2013 1:33 am

Next

Return to Bugs & Technicalities

Who is online

Users browsing this forum: No registered users and 3 guests