Tindys art thread

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Re: Tindys art thread

Postby Gacrux » Fri Mar 22, 2013 10:42 am

As sarge said i'd also like to se better ground texture . I think the dirt re-texture was a step in the right direction I think terrain with more blending of color rather than a strong single color would make a huge improvement. But I think from the other recent update that the terrain is slowly but surely coming to life.

Nice to see there's more than loftar that is getting the "whip crack"
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Re: Tindys art thread

Postby Gauteamus » Fri Mar 22, 2013 11:00 am

Why the dumbing down of the humour symbols (Heart, star, lightning, whirlwind)? This feels taken out of nowhere. Colour + mouseover text should be enough to tell which humour is which. I agree the alchemical symbols are not familiar enough (for me) to make any quick association, but I think it is thematically cool to have them there.

Other that that minor quibble, I think this looks very good!
If I had to choose, I'd say I like the second screenshot from the bottom the best.

Also wondering like Potjeh whether those minimaps are mockups or actually procedurally generated?

EDIT: I also don't like the "Kongregate-cute" font in screenshot number one :) (not counting the ancient and current screens)
I would post some pictures to show what I mean, but I am lazy.
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Re: Tindys art thread

Postby Tindy » Fri Mar 22, 2013 2:08 pm

Gauteamus wrote:Also wondering like Potjeh whether those minimaps are mockups or actually procedurally generated?


They are just mockups. Guess I where too lazy to open the game or google a real salem map back then :)
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Re: Tindys art thread

Postby Gauteamus » Fri Mar 22, 2013 3:36 pm

Gauteamus wrote:If I had to choose, I'd say I like the second screenshot from the bottom the best.


Looking at the second from the bottom again, that is a very conservative choice, with the "Office" frames and all. I really like all your frames and especially the branches of the top screenshot, just use another font?
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Re: Tindys art thread

Postby colesie » Fri Mar 22, 2013 4:20 pm

Please take the corners of the female character's lips and move them down. Then, fill in her cheeks. It feels like their faces are being sucked down and off of their faces atm :(
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Re: Tindys art thread

Postby m4sCaRpWn » Fri Mar 22, 2013 6:47 pm

I think the art in the game mostly looks great. My wife, unfortunately, is VERY put-off by the faces of the characters. She has such a dislike for the shape, darkness under the eyes, and just overall creepiness of the faces that I had a difficult time getting her to even try the game. The way the faces look were honestly one of the biggest barriers to her getting into the game (now that I got her to try it we play all the time).

Anyway, if someone could fix the way the faces look, I bet the game would get broader appeal, especially among non-emo/goth gals.
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Re: Tindys art thread

Postby staxjax » Fri Mar 22, 2013 6:59 pm

lol, give her a mask.
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Re: Tindys art thread

Postby Mereni » Fri Mar 22, 2013 8:31 pm

Yeah, I wear a mask. The odd shadowing and facial expressions always make me feel like they are either starving or they're already ghosts.

I do love all the new models for items on the ground. The blueberry is my favorite. I wonder, why do some plants, when you set them down, have a generic 'herb' model instead of the original?
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Re: Tindys art thread

Postby m4sCaRpWn » Fri Mar 22, 2013 8:42 pm

staxjax wrote:lol, give her a mask.

It wouldn't matter. My wife is crazy. Just knowing what the face looks like underneath would be enough to get on her nerves.
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Re: Tindys art thread

Postby colesie » Fri Mar 22, 2013 10:32 pm

***** slaem I want to be a pretty pretty princess
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