Curious about the Game's Misleading Name

Forum for suggesting changes to Salem.

Re: Curious about the Game's Misleading Name

Postby MagicManICT » Fri Mar 15, 2013 1:56 am

m4sCaRpWn wrote:I'm not sure what you think a real "crafting mmo" should have as the motivation for crafting, then. Just for the sake of it? To look nice?


Works for A Tale in the Desert. But then, there's this whole "art" and "puzzle" thing with building competitions going on between the players that we don't have in Salem (yet... supposed it could be added).
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Re: Curious about the Game's Misleading Name

Postby TheNewGuy » Sat Mar 16, 2013 1:21 am

Just because there's more to the game than crafting doesn't mean that calling it the crafting mmo is misleading. There is a lot of crafting in this game. And who doesn't check out a new game, before you start to play, to know what it's about. I knew about perma-death and the heavy PvP raiding aspect of the game before I started. Only thing that was a surprise was how often I'd get raided and attacked just starting out. I shouldn't have been though. I should have known from playing other open PvP games that there are players who brag about their PvP skills, but only attack new players they know they can easily defeat with little risk to themselves.

But on the other hand if I were to label Salem I would say it's more of a perpetual RTS game. You build up your 'base' and then gluttony, and skill up an army of PvP characters to go attack the other guys 'base'. Same as a RTS game. The difference is that in Salem the game doesn't end, and restart on a fresh map with each battle.
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Re: Curious about the Game's Misleading Name

Postby Ornery » Sat Mar 16, 2013 6:00 am

TheNewGuy wrote:But on the other hand if I were to label Salem I would say it's more of a perpetual RTS game. You build up your 'base' and then gluttony, and skill up an army of PvP characters to go attack the other guys 'base'. Same as a RTS game. The difference is that in Salem the game doesn't end, and restart on a fresh map with each battle.


Wow, exactly how I see it, too. Well put.
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Re: Curious about the Game's Misleading Name

Postby sebastion » Sun Mar 17, 2013 5:09 pm

The title of 'Crafting MMO' does not really fit for me either.

For me the title makes me think that I would do crafting to get items that are of value to other players. But in this game almost everyone gets the skills to do everything themselves. And even if you do have something people want there is only a very limited amount of stalls that people can sell things at. So there is really little need to craft other than to advance your character.

I like the threat that open pvp and permadeath brings. But I want my crafting to actually mean something past building up my defenses and skills. I want to survive in the world and be able to produce goods that are actually in demand so I can sell them.

So for me the biggest problem with the title is that there is little reason to craft other than to build up your character.
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Re: Curious about the Game's Misleading Name

Postby Yes » Sun Mar 17, 2013 5:13 pm

sebastion wrote:The title of 'Crafting MMO' does not really fit for me either.

Lol. Why don't you change it for yourself then?
Edit: You can make your browser change text 'Crafting MMO' to '"'Permadeath MMO';.
Last edited by Yes on Sun Mar 17, 2013 5:46 pm, edited 1 time in total.
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Re: Curious about the Game's Misleading Name

Postby sebastion » Sun Mar 17, 2013 5:39 pm

Yes wrote:
sebastion wrote:The title of 'Crafting MMO' does not really fit for me either.

Lol. Why don't you change it for yourself then?


Hmmm... I guess I dont understand what you are saying/asking ??
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Re: Curious about the Game's Misleading Name

Postby Ornery » Sun Mar 17, 2013 7:38 pm

sebastion wrote:The title of 'Crafting MMO' does not really fit for me either.

For me the title makes me think that I would do crafting to get items that are of value to other players. But in this game almost everyone gets the skills to do everything themselves. And even if you do have something people want there is only a very limited amount of stalls that people can sell things at. So there is really little need to craft other than to advance your character.

I like the threat that open pvp and permadeath brings. But I want my crafting to actually mean something past building up my defenses and skills. I want to survive in the world and be able to produce goods that are actually in demand so I can sell them.

So for me the biggest problem with the title is that there is little reason to craft other than to build up your character.


There's actually a lot of things you can produce that would be in demand for other players. Newer players can make money selling hay and random forageables like old logs and driftwood, mid tier players can make iron/leather/cloth and sell those to players expanding their towns, and high end players can make high purity food or slot clothing. Being able to slot clothing reliably means you can sell clothes not many others can make for obscene amounts of money. Upwards of 20-25k for a pvp set would be a pretty conservative estimate.
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Re: Curious about the Game's Misleading Name

Postby sebastion » Sun Mar 17, 2013 8:22 pm

Ornery wrote:
sebastion wrote:The title of 'Crafting MMO' does not really fit for me either.

For me the title makes me think that I would do crafting to get items that are of value to other players. But in this game almost everyone gets the skills to do everything themselves. And even if you do have something people want there is only a very limited amount of stalls that people can sell things at. So there is really little need to craft other than to advance your character.

I like the threat that open pvp and permadeath brings. But I want my crafting to actually mean something past building up my defenses and skills. I want to survive in the world and be able to produce goods that are actually in demand so I can sell them.

So for me the biggest problem with the title is that there is little reason to craft other than to build up your character.


There's actually a lot of things you can produce that would be in demand for other players. Newer players can make money selling hay and random forageables like old logs and driftwood, mid tier players can make iron/leather/cloth and sell those to players expanding their towns, and high end players can make high purity food or slot clothing. Being able to slot clothing reliably means you can sell clothes not many others can make for obscene amounts of money. Upwards of 20-25k for a pvp set would be a pretty conservative estimate.



Agreed. This is mostly why I said little reason instead of no reason.

Dont get me wrong.. I can make it work. I did manage to find a farmer that would take hay on a regular basis. And if I get lucky then I find someone that is requesting something in town that I can provide for them. But there is much to be desired when it comes to buying and selling goods in the game.
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Re: Curious about the Game's Misleading Name

Postby Ornery » Sun Mar 17, 2013 9:10 pm

True, that's mainly from the current lack of other industries, and the current ones having no quality importance aside from mining and farming. Hopefully that changes soon, as it'd allow a hermit or small group to specialize in one area and still be competitive in it's production against larger villages/factions.
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Re: Curious about the Game's Misleading Name

Postby JimmyJames » Sun Mar 17, 2013 9:32 pm

This game would be far better if the skills/humor system were scrapped and the difficulty were replaced with obtaining things rather than grinding numbers.

If every character could make everything I think you'd see people more willing to embrace permadeath. The differentiation that would make gameplay compelling could come from bonuses given from items/buildings that require time and dedication to make (possibly with the use of rare materials/resources).

This would give people several things: It would still sting to lose your valuable stuff, but it would make dying more tolerable in that you don't have to repeat what is the worst skill grind I've ever come across in a game. Instead, you'd be looking to replenish your items AND it would give people even more reason to covet things/places, leading to dramatic gameplay. It would give people more reason to stay and defend what they've made or found instead of just logging off to avoid being killed at the first sight of anything because the items would be more valuable than the player's skills.

There's still a brilliant idea lurking behind this turd.
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