Game Development: Pistols at Dawn

Announcements of major changes to Salem.

Re: Game Development: Pistols at Dawn

Postby DragonScythe » Thu Mar 14, 2013 6:16 am

Pirate Captain's Coat:
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Re: Game Development: Pistols at Dawn

Postby Glennfinnan » Thu Mar 14, 2013 6:17 am

Nice, hopefully soon we will have a wide variety of high end [5 slot] coats.
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Re: Game Development: Pistols at Dawn

Postby llekel » Thu Mar 14, 2013 6:23 am

whyyyyyy do we need Cain and Abel.....
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Re: Game Development: Pistols at Dawn

Postby Gallient » Thu Mar 14, 2013 6:24 am

I would almost use it if admiral's wasn't so much easier to slot...
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Re: Game Development: Pistols at Dawn

Postby Mereni » Thu Mar 14, 2013 6:26 am

I'm so glad that's not the permanent dirt texture. The new Autumn looks good, but it's still weirdly different from the minimap colors.

Sad that the brick house doesn't look like brick anymore.
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Re: Game Development: Pistols at Dawn

Postby DragonScythe » Thu Mar 14, 2013 6:28 am

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Re: Game Development: Pistols at Dawn

Postby colesie » Thu Mar 14, 2013 6:39 am

Dem requirements
http://imgur.com/a/N4HCI#z2w9Y6Q

Really? Pirate's clothing is supposed to be rags lol since when did pirates romp around with the finest clothes on the continent?
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Re: Game Development: Pistols at Dawn

Postby DragonScythe » Thu Mar 14, 2013 6:40 am

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The pirate captain battles the apparently one-armed admiral
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Re: Game Development: Pistols at Dawn

Postby MurdochEx » Thu Mar 14, 2013 7:19 am

Drying Swim Bladder is an interesting image.
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Re: Game Development: Pistols at Dawn

Postby robert » Thu Mar 14, 2013 7:45 am

i see rifles have had a price increase to 500s and pistols are now 350s :/... also are pistols going to use their realistic counter parts for stats in that blackpowder pistols are less powerful at range compared to rifles??

aka if rifle is 10b pistol is 5b??
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