Plank Fence vs splitrail vs stone

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Re: Plank Fence vs splitrail vs stone

Postby Sachaztan » Wed Mar 13, 2013 7:42 pm

"Splash damage is done to walls when on other wall segment in a small distance. "

What does this even mean?
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Re: Plank Fence vs splitrail vs stone

Postby Darkside » Wed Mar 13, 2013 7:51 pm

qbradq wrote:According to the Wiki splash damage will only travel to one adjacent wall segment (up to at least 4 tiles away), but won't penetrate that wall segment. So if you had two layers of wall closer to each other than 5 tiles you'd only have 120% effective wall HP. If you had three layers, even side-by-side, you have 220% effective wall HP. 100% for the first wall, 20% for the next (soaks splash damage to 80%), then 100% for the final layer.

It'd be interesting to test this thoroughly. Maybe you could alternate higher-tier walls and makeshift fence, using the makeshift fence as a sponge for the soak damage.


Indeed this would be good to test
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Re: Plank Fence vs splitrail vs stone

Postby ardjun » Wed Mar 13, 2013 8:38 pm

qbradq wrote:According to the Wiki splash damage will only travel to one adjacent wall segment (up to at least 4 tiles away), but won't penetrate that wall segment. So if you had two layers of wall closer to each other than 5 tiles you'd only have 120% effective wall HP. If you had three layers, even side-by-side, you have 220% effective wall HP. 100% for the first wall, 20% for the next (soaks splash damage to 80%), then 100% for the final layer.

It'd be interesting to test this thoroughly. Maybe you could alternate higher-tier walls and makeshift fence, using the makeshift fence as a sponge for the soak damage.


Not 220% but 140% only. When first wall gets damaged it will do 80% to the next wall so. When you demolish that one it will do 80% to the next too. So with this change 3 walls give you only 140% more than a single wall. Placing a makeshift fence seems like the best solution to aleviate this problem.
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