Urist wrote:Dallane wrote:Urist wrote:So now read the first sentence. It's not too hard to code your own pathfinding if you are making some kind of bot.
yes but its alot more work
Not rly. I can make exploration bot just in simple python script. It will move only north, and if moving stopped, it will move 1 tile west or 1 tile east until north wont be avalible for moving.
except for the fact that user-side clients have no information whether an object is walkable or not: the hitbox is unknown to the user client (and only the server enforces this). This came up in discussions on hitbox showing etc (similar to haven).
If it really was that easy, don't you think someone would have done it by now?
edit: on the original topic: I do not believe that pathfinding is necessary. Something I will support, however, is clearer hitboxes (e.g. a smelter has that ladder construct with plenty of unwalkable empty air besides it). Something like an outline or similar on the ground.