Dogs/Cats/rodents

Forum for suggesting changes to Salem.

Re: Dogs/Cats/rodents

Postby Mereni » Mon Feb 25, 2013 10:17 pm

dageir wrote:Cats like fish and meat.


Hey a reason to go fishing! I actually forget fishing exists most of the time.
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Re: Dogs/Cats/rodents

Postby FearTheAmish » Tue Feb 26, 2013 1:18 am

Mereni wrote:When you say the rats would eat 'any food they can reach', what do you mean? Do you mean fields and any storage containers or sheds or cabinets in house? Or would stored foods be out of reach for them?

I like the idea of cats in the game to hunt rats. We'd need in-game cat food, or have to feed the cats meat though. I grew up on a corn farm and we had a dozen cats to keep the mice down. I can tell you, you can't expect them to feed themselves on the rodents they catch; they actually do a much better job if they're hunting for their instincts, not because they're actually hungry.


i was thinking they would go for any grown food so in storage containers. They are supposed to act as a form of spoilage to make hoarding more difficult. Basically if you had a town and wanted to glutton you would have to plan your harvest times around it. Instead of just stocking away tons of food and doing it when ever. Would make leveling up alts a little more difficult and dependent on were your crops are.
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Re: Dogs/Cats/rodents

Postby Mushibag » Wed Feb 27, 2013 4:07 am

FearTheAmish wrote:Dachshunds don't hunt rats

Tell that to my dachshund while he's hunting rats, I'm not sure he'd agree.
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Re: Dogs/Cats/rodents

Postby FearTheAmish » Wed Feb 27, 2013 4:16 am

Mushibag wrote:
FearTheAmish wrote:Dachshunds don't hunt rats

Tell that to my dachshund while he's hunting rats, I'm not sure he'd agree.


any comments on the idea or just for the derailing?
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Re: Dogs/Cats/rodents

Postby Mienja » Fri Mar 08, 2013 12:35 am

I think this would be a great addition, especially with Jorb & Loftar's unique style designing them!

For dogs, you could make it so you would have to learn a special skill to be able to attempt befriending the wild canine who is a rather timid but crafty wild mob. Once you learn how to attract and befriend a dog you would learn how to train it tricks and basic commands. Then, options to train it defensive or hunting techniques could be added. Defense could be furthered in training to go from simple personal protection to training the dog to protect your claim while you are gone. Then with the addition of other domesticatable animals it would enhance this game and make it a tonne more fun! Tho it already is the most engaging game I've played in a LONG time.
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Re: Dogs/Cats/rodents

Postby shaunsred » Fri Mar 08, 2013 4:39 pm

For Dog training, why not have special inspirationals and skills that the dog could learn? Obviously not as many as the player, though.
Eg.

Hunting: for skils that help with tracking and hunting animals.
Combat: for skills that the dog can use in combat.
Loyalty: for most skills, or herding skills.
Survival: for Misc. skills and lowering how often the dog needs to eat.
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Re: Dogs/Cats/rodents

Postby ysbryd » Fri Mar 08, 2013 4:50 pm

Tame wild wolves to become your dog....
Or just stick wolves in... and more hostile animals.. lots of animals... lots of anything... purlease :)
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Re: Dogs/Cats/rodents

Postby colesie » Fri Mar 08, 2013 7:49 pm

Rats can be used as test subjects while practicing witchcraft :twisted:
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Re: Dogs/Cats/rodents

Postby iotuegli » Fri Mar 08, 2013 10:30 pm

i'm very interest of this idea :D

cats (<3)
dogs
rodends ( :evil: kill them)


cats can be wandering around the claim zone passing up to all objects like stone walls or houses... and only slow who try to pass through them (it may be very raging a little cat just sitted in front of your house... and you can't still enter :shock:)

rodends can appear randomly moving in the claim and also hide after 2-3 seconds... they can be catched (if you are fast) or they disappear somewhere.
then the claimstone can inform you of how many rodends there are in your claim (just estimate it between 2-3 much or less) and how many cats are placed in the claim... so every container with some food (every food has a % of being wasted by rodends... if is cooked and very tasty it will be eat in 1 day :lol:) will be affected with a "movement" code, wich means the rodends move first where there is much food and are mainly near this area... and the food stored away can be safe (for now) but when the food will be low they star migrating (it must be a 2-3 hours countdown after each pisition update). also the rats can move whenever they want (a bigger claim just need much time to walk for a colony of rats) but have a slow speed.
being up to 10 rats for every man still living (or having leanto) in the claim will get the pest debuff very easly to take... and very hard to heal (creating a profession like "wandering doctor" for some support players?)
the cats simply low this estimation of rats population 2-3 at day (lazy cats xD)

if cats will remain without rats to eat it will claim food or will flee in the wilderness :? , there can be a moveable object (like plants plots) wich can be fulled with meat or fish, like a compost bin (i LOVE killing deers just to compost them :twisted: )



the dogs are good but require a ton of time and training to be operative in jobs :P so you can find a pack of wolves (not less 5) that attack every prey they see (man, cats, rabbits, deers and so on...) and acts like a group, that's mean attacking 1 will engage all the squad! so mad for a newbie!

wolves must be not so hard to kill (the half of a simple deer) and will KO when defeated... but get up after 2-3 hours furius and ready to bite your hand :P

making a special "cage" where store wolves you want to train? every day you can give them some meat and try (like fishing 8-) ) to raise their stats... a loyal dog can be useful for guarding the claim when a near-craziness dog can be perfect for wardog (point and let him run... he will make mess of enemies :twisted: )




that are my ideas! wtb?
sorry if i use a bad grammar... i tried to explain my opinion ^_^
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Re: Dogs/Cats/rodents

Postby magnoliax » Sat Mar 09, 2013 10:28 pm

http://www.ballindalloch-press.com/soci ... 201770.jpg here iam with my future dog :twisted: so devs time WORK!! pliss?? :)
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