Game Development: Gunpowder Plot

Announcements of major changes to Salem.

Re: Game Development: Gunpowder Plot

Postby Myrdred » Thu Mar 07, 2013 7:36 pm

:cry: lol the tears, keep em coming

People seriously, whats your problem? You either use stomp or the sling to agro the critters and then it's business as usual.
Unless your name is David and your blessed by god then the sling is just for agro not actual damage

trinh wrote:Hunt animals smart...

http://media.moddb.com/images/articles/ ... tlight.jpg

+ make it able to set as a trap for raiders in mines and hovels (time/dmg/death)

skill looking for traps
setting traps
to make like 10 iron bars, hangable on walls


Hunting is supposed to be hard only for newbs, I'm sure every one of them can get a hold of 10 bars easy :D

Edit:
With animal husbandry I see one problem, it's already ridiculously easy get meat from bears and dear in large amounts, bread animals would have to have base purity set to 0 so whats the point? Just like with turkeys there's really no point in keeping them, the small amount you need for the Cornmash Gobbler you can get in the wild (in the late game the stuffed turkey just isn't worth it, pies are actually better).

And adding purity meat would up the humor cup by quite a lot so don't expect it, among other things the siege mechanics would get even more unbalanced then it already is.
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Re: Game Development: Gunpowder Plot

Postby MagicManICT » Thu Mar 07, 2013 9:15 pm

Jaunt wrote:New brilliant idea to solve all the noobie hunting woes: Boomerangs. C'mon Jorb, make it happen.


Only if they do them properly so a noob has a chance to brain themselves. ;)
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Re: Game Development: Gunpowder Plot

Postby Yes » Thu Mar 07, 2013 9:20 pm

Turkeys are still fearless.
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
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Re: Game Development: Gunpowder Plot

Postby MagicManICT » Thu Mar 07, 2013 9:31 pm

I ran across a key combo--Alt+S--a couple of days ago. It pops up a window about saving a screenshot with a checkbox for including the UI or not and a text box to enter a description. It doesn't seem to do anything if I push the button, though. Dev tool? Actually saves something to the computer? Future feature yet to be fully implemented? I don't recall running into this on any of the prior announcements.

Jorbtar, please let us know!!
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Re: Game Development: Gunpowder Plot

Postby trotts » Thu Mar 07, 2013 9:33 pm

At least it is still easy to catch crabs...
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Re: Game Development: Gunpowder Plot

Postby Mereni » Thu Mar 07, 2013 10:11 pm

MagicManICT wrote:I ran across a key combo--Alt+S--a couple of days ago. It pops up a window about saving a screenshot with a checkbox for including the UI or not and a text box to enter a description. It doesn't seem to do anything if I push the button, though. Dev tool? Actually saves something to the computer? Future feature yet to be fully implemented? I don't recall running into this on any of the prior announcements.

Jorbtar, please let us know!!


Is that on the default client? Ender's client has had the for a long time now. It saves a screenshot to your salem folder.
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Re: Game Development: Gunpowder Plot

Postby MagicManICT » Thu Mar 07, 2013 10:16 pm

Yes. I tend not to use Ender's unless I need to do something only it allows or am out doing extensive foraging (modifiable radar, ya know).
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Re: Game Development: Gunpowder Plot

Postby malaclypse » Thu Mar 07, 2013 10:42 pm

Mereni wrote:Wow, this update is made for frustrating newbies and making griefers happy. o.O


That seems to be the entirety of Jorb's game design philosophy. A hearty golf clap for this update, they're well on their way to the apparent goal of making salem a ghost town.
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Re: Game Development: Gunpowder Plot

Postby Scilly_guy » Thu Mar 07, 2013 10:52 pm

I can't unequip my gun because "You must unload the gun before unequipping it." I can't right click it and unload it and when I try to fire it, it says I must load the gun first. I don't have any gunpowder to try and reload it... ah wait, I had put the powder in before the bear KO'd me, through fear... inside my house. SO I add the shot, now I can shoot, hopefully at a deer, I am done with bears for now, I need to be a better shot, I only did 7.3 damage.

Basically what I am suggesting is a right click and unload option.
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Re: Game Development: Gunpowder Plot

Postby iamah » Thu Mar 07, 2013 11:42 pm

I pay my land with crickets... i need 11 stones now just to get 40s... seems things got that much more annoying for me
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