FearTheAmish wrote:ok kiddo look at my join date... i have been playing less then a month and guess what haven't been killed yet. Also married with kids so the RL comment doesn't count. So please move on from the ad hominem attacks and get a real response. Also in those other "games" you played did the state "Perma death" No? guessing not so you haven't played any games like this before. Also i would advise reading the bloody guides before you come here and fill my jug of moron tears to the brim. Also i don't want to get in an E-peen contest over who has played what but lets just say i started playing PC games with Castle Wolfenstien 3D and have played most MMO's since Ultima Online.
Well sorry If you took this as ad hominem, my mistake. Also your sentence before the last one is a good way of showing example how to debate nicley.

Hopefully DayZ is enough perma-death for you. But anyway I'm really sad about your opinion, and yes there are countless others who think the way you do and they are a vast part of gaming communities, but I think they (and you) are on a very wrong track with the approach and definition what gaming is and should be. You really don't think your approach to games is a bit faulty? You think games should be something you just "play through" and reach a point where you rule and can't be beaten? And although at first you don't have a bit of enjoyment just frustration when your pwned, but you play with the hope that when you reach that point you will be the one to pwn, and thats the reward of the game itself? And util that you just "work" and make a painful effort to reach that like in real life?
How can you call this gaming? In my definition gaming should consist of infinite number of complex choices where you can experiment and understand the way how you choices influence the output. And this experimenting and the heureka effect type understanding is the reward itself. It's an intellectual self-actualization and exploration. But if there are no choices just one way to do things, and you just need to "work through" a template, and while getting there you can't explore anything then why do it? I have the same opinion on the current console generation AAA games, which are nothing more than an interactive move where you press a button and the movie moves forward. And also the direction with all MMO games went with all the Everquest template games, including WoW and all crap. These are hard to be called real games, they are just like a hamster wheel where you can run infinitely without any real brain activity or thinking, and the reward is just what I told you about social esteem.
And I accepted perma-death, I didn't say I have a problem with it. I think you are the ones that are more afraid from perma-death, because if there is even a slight risk that the game is not predetermined, and every choice and result is not known and you need to explore those, that you might loose all you control and dominance in the game. What you call gaming here is nothing but following the risk free path of "working through" timegrinding, clicking for hours to get as far from boston as you can to level up, or doing the template within a village community. But the thing is you don't need to have to do risky choices, everything is layed down for you, you just need to spend time, and get your "reward" whatever it is.