Game Development: Gunpowder Plot

Announcements of major changes to Salem.

Re: Game Development: Gunpowder Plot

Postby dageir » Thu Mar 07, 2013 10:10 am

Great update! Besides opening up for ranged hunting and also hunting from boats, it could also pave the way to trapping. Could we please have rabbit, beaver and bear traps?
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Re: Game Development: Gunpowder Plot

Postby Snowpig » Thu Mar 07, 2013 10:13 am

hmm ...you could probably improvise one using old logs and then herd the rabbits inside ;)
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Re: Game Development: Gunpowder Plot

Postby dageir » Thu Mar 07, 2013 10:23 am

I guess rabbits, crickets and deer can be herded, but have you ever tried to herd a bear?
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Re: Game Development: Gunpowder Plot

Postby Snowpig » Thu Mar 07, 2013 10:43 am

hmm last three times the bear actually herded me :mrgreen:
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Re: Game Development: Gunpowder Plot

Postby unclear_image » Thu Mar 07, 2013 11:18 am

Alright quit fishing because it was garbage, looks like small game is broken too.


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Re: Game Development: Gunpowder Plot

Postby jesi » Thu Mar 07, 2013 11:34 am

sabinati wrote:use a sling

I have my sling but have no way to equip it. Does it go in the hand slot? when I pick up the sling and right clic the hand slot nothing happens.
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Re: Game Development: Gunpowder Plot

Postby Wournos » Thu Mar 07, 2013 11:34 am

dageir wrote:Do frogs run away aswell?

Unless their behaviour has changed with this update they should still be collectable by right-clicking them. I went online to see if this is still the case but couldn't find a single frog! :shock:
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Re: Game Development: Gunpowder Plot

Postby malloc » Thu Mar 07, 2013 11:42 am

jesi wrote:
sabinati wrote:use a sling

I have my sling but have no way to equip it. Does it go in the hand slot? when I pick up the sling and right clic the hand slot nothing happens.



Yes. it has to be in your hand to use, then you should have an attack ability in your 'attacks' button. also have to have ammo in inventory (anything that could be used as a stone : smoothStone - dross)
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Re: Game Development: Gunpowder Plot

Postby imrielle » Thu Mar 07, 2013 11:45 am

SnoopDogg wrote:As a new player how am I meant to hunt rabbits anymore? I can't even get close enough to hit them. You just made it even harder for new players to start on the game.

Try building a "trap" - makeshift fences, hollow logs, the like - and herd them into it. Then attack away. Still annoying, but also doable.
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Re: Game Development: Gunpowder Plot

Postby L33LEE » Thu Mar 07, 2013 12:08 pm

Potjeh wrote:Sweet update, but how come you didn't include Guy Fawkes masks in an update titled Gunpowder Plot?
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