raven wrote:HOW MAKE FIRE ? I TRAY DIFFERENT WAY BUT I CANT MAKE FIRE
Gallient wrote:YOU NEED ASK JORB GOD MAKE FIRE, FIRE FALL FROM SKY FIRE BURN FOREST.
robert wrote:^ or you could just increase your yellow bile, and learn a good combo set for combat skills for pve/pvp to fight/counter attack someone. and as for tracking you can charge alot. iv had over 200 charges on a tracking scent only darkness drain kyboshed that tracking.
all you need is to collect every trackable scent the perp left be it your claim or others. stack enough and off you go..
the logout wont matter if you are locked in combat by the way you stay logged in unless combat is broken (you died or the enemy left "person or wildlife")
logout cooldown is kinda silly and i dont see what that has to do with making the game better. criminals can be force summoned online with the correct crime evidence so cooldown is a bigger negative to newbies who get pwned by it..
and YB increases damage you dish out so the whole charging system is better left to somewhere like WoW...
petko wrote:robert wrote:^ or you could just increase your yellow bile, and learn a good combo set for combat skills for pve/pvp to fight/counter attack someone. and as for tracking you can charge alot. iv had over 200 charges on a tracking scent only darkness drain kyboshed that tracking.
all you need is to collect every trackable scent the perp left be it your claim or others. stack enough and off you go..
the logout wont matter if you are locked in combat by the way you stay logged in unless combat is broken (you died or the enemy left "person or wildlife")
logout cooldown is kinda silly and i dont see what that has to do with making the game better. criminals can be force summoned online with the correct crime evidence so cooldown is a bigger negative to newbies who get pwned by it..
and YB increases damage you dish out so the whole charging system is better left to somewhere like WoW...
No, sorry. You dont understant my point. I suggested these changes especially to avoid doing the things you mention. When I'm with a noob starter character I dont have lots of yellowbile, and dont have a good combo set of combat skills. Eventually I will get those but until that I still want to enjoy the game, advance with my on pace, and not rush just to get those skills to stay alive. I also dont have a claim, or even if I have its very small and only one or two scents appear after a criminal, so I cant get enough charges.
The main point for the combat suggestion is just to make this possible. To be able to give a benefit for the defender and make it so, that attacking is a high risk high gain game, defesive is a low gain, low risk. So even my newbie character with self defense (or with a slingshot), if plays defensive, has the possibility to knock out the attacker, even if that char is maxed out. This risk and balance can be fine tuned with that pecentage number. Still a high level chacter is much better at fighting but he wont became a god, and as expected from a good game flow, there is no free lunch, you must take risk even with the maxed out character. This could be a very good elegant sollution for that.
As for the logout countdown. I'm also on the opinion that it is very ridiculus that people can just log off as defense. Character alting, logging off, script macros, whatever is an extrinsic method which just overthrows the game mechanic. If something like this is usual method to play with the game, that means there is some kind of big flaw of the game mechanic. In my opinion it does not make big difference from game hacking, cheating, exploiting etc. If you accept that, than why is it not accepted to just debug the java code and use an exploit to max my char of and kill everyone on the server? I'm smart to read java, others are not, I'm the winner.
FearTheAmish wrote:petko wrote:robert wrote:^ or you could just increase your yellow bile, and learn a good combo set for combat skills for pve/pvp to fight/counter attack someone. and as for tracking you can charge alot. iv had over 200 charges on a tracking scent only darkness drain kyboshed that tracking.
all you need is to collect every trackable scent the perp left be it your claim or others. stack enough and off you go..
the logout wont matter if you are locked in combat by the way you stay logged in unless combat is broken (you died or the enemy left "person or wildlife")
logout cooldown is kinda silly and i dont see what that has to do with making the game better. criminals can be force summoned online with the correct crime evidence so cooldown is a bigger negative to newbies who get pwned by it..
and YB increases damage you dish out so the whole charging system is better left to somewhere like WoW...
No, sorry. You dont understant my point. I suggested these changes especially to avoid doing the things you mention. When I'm with a noob starter character I dont have lots of yellowbile, and dont have a good combo set of combat skills. Eventually I will get those but until that I still want to enjoy the game, advance with my on pace, and not rush just to get those skills to stay alive. I also dont have a claim, or even if I have its very small and only one or two scents appear after a criminal, so I cant get enough charges.
The main point for the combat suggestion is just to make this possible. To be able to give a benefit for the defender and make it so, that attacking is a high risk high gain game, defesive is a low gain, low risk. So even my newbie character with self defense (or with a slingshot), if plays defensive, has the possibility to knock out the attacker, even if that char is maxed out. This risk and balance can be fine tuned with that pecentage number. Still a high level chacter is much better at fighting but he wont became a god, and as expected from a good game flow, there is no free lunch, you must take risk even with the maxed out character. This could be a very good elegant sollution for that.
As for the logout countdown. I'm also on the opinion that it is very ridiculus that people can just log off as defense. Character alting, logging off, script macros, whatever is an extrinsic method which just overthrows the game mechanic. If something like this is usual method to play with the game, that means there is some kind of big flaw of the game mechanic. In my opinion it does not make big difference from game hacking, cheating, exploiting etc. If you accept that, than why is it not accepted to just debug the java code and use an exploit to max my char of and kill everyone on the server? I'm smart to read java, others are not, I'm the winner.
No you don't get it. For some reason you think a brand new player should be able to be on even footing with a tenured player. That is ridiculous another sign of the "give me" generation. It should be difficult and it will be hard we have given you multiple idea's for how to find a place in the world and build up so you are on even footing. But instead of taking that info and going with it you go "OH NO! i have to WORK! to get my char up!!! THATS INSANE! NO ONE WOULD DO THAT!" and instead you suggest dumbing the game down so that were all equal. This isn't WoW this is a cold cruel world that wants you dead, if you ever played EvE you would understand.
No you don't get it. For some reason you think a brand new player should be able to be on even footing with a tenured player. That is ridiculous another sign of the "give me" generation. It should be difficult and it will be hard we have given you multiple idea's for how to find a place in the world and build up so you are on even footing. But instead of taking that info and going with it you go "OH NO! i have to WORK! to get my char up!!! THATS INSANE! NO ONE WOULD DO THAT!" and instead you suggest dumbing the game down so that were all equal. This isn't WoW this is a cold cruel world that wants you dead, if you ever played EvE you would understand.
You dont get it lol. I played with almost every game you could imagine, and much more that you even havent heard about. EVE online is just a game I cant play with because its as fun as watching two flies *****. Sorry, but when I sit to the PC to play I want to have fun, and not to statisfy some kind of requirement of dominance and acceptance. And gameing should not be not some kind of place for mentally injured persons who try to substitute acceptance, because in RL they don't esteem themself. I'm a PC gamer and like playing. What you need is no a game, but just some kind of place to feel to be the king and rule etc.
You are the one dumbing down the game to a grindfest where you can achive your little domninace without even need to think or be smart, just follow some prewritten template and spend on it as much time as you can. This at least works for you because its much easier than in RL.
There are lots of people who are willing to pay for this kind of mental treatment, but not as many as who are willing to play just to get some complex entertainment. The market decides. (And the developers which way to choose)
Users browsing this forum: No registered users and 8 guests