Dobrutro wrote:Nope Dallane, most of people just Rage quit this game after first dead. And it was last adventure they spend with this game. People dont like to feel waste of time. This game should not be called MMO only deadmatch round game. I very like everything in this game only not PvP system. Im propably not alone with this. And I play to first death, I die I quit the game. One use run.

You are 100% right Sir... I suggest to make little more protection for newbies... make "free/safe" few KO's per 24 hours.
Free/safe KO... it would be state when you can not be killed, unless you are on hostile claim with crime debuff then murder-protection shouldn't work (why crime cancels it, simple to avoid immortal low-biles alts larceny and murder and avoid abusing like drop pclaim under KO'd guy in middle of forest).
So if someone KO'd you in forest he can't kill you and you should have warning that your first "free KO" is gone... after you cross your limit you need to wait 24-48h for this protection to "regen/cooldown".
Characters below 50 biles should have 2-3 free KOs with cooldown 24h each, newbies can get many KOs from animals and other players near capital cities.
Chars 50-100 should get 2 free KO - coolddown 48h each.
Chars 100+ only 1 for 72h cooldown.
Chars above 200 doesn't need protection like this

It would give newbies and medium or casual players enough protection to enjoy Salem for weeks or months.
Hardcore vets wouldn't abuse that much thx to huge barazier fire power and high HP of structures.
And wars between large factions would make real loss and would bring perma-death where it is expected, needed and well understood.