Bad experience, pointless game

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Re: Bad experience, pointless game

Postby colesie » Thu Mar 07, 2013 2:54 am

This game is doomed because wallpaper is sold in rolls of 10 but you need 11 to finish your walls
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Re: Bad experience, pointless game

Postby Shiroberus » Thu Mar 07, 2013 5:55 am

This means you need to move to the farthest part of the map.

I started a year ago then stopped playing December last yr. I came back with my base still intact. But my boat was stolen and my metal chest destroyed...

Moved on.
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Re: Bad experience, pointless game

Postby Bait » Thu Mar 07, 2013 9:27 am

Tracking for 20 minutes surely isn't going to find you very much.
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Re: Bad experience, pointless game

Postby MrGemini » Thu Mar 07, 2013 9:36 am

indeed. the world map is much bigger than that :D even me made a travel from west map to east map north of boston ^^
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Re: Bad experience, pointless game

Postby petko » Thu Mar 07, 2013 10:53 am

Ok, and just to emphise I'm not criticising just to offend other peoples work, but I really want to help make this a good game, here are my suggestions to try to fix the situation:
(I post this here because this became my topic it seems:) Hopefully the devs have time to check it out too)

Account and login system
  • Only 2 characters per account
  • 24 hour charachter switch cooldown
  • When you are on your claim or boston you can insta log off like currently, but when being anywhere else there is a 10 sec log off count down
  • Ability to delete characters

Combat
There is a new small bar on the interface, lets call it combat focus, or defense focus, whatever. When you stay sill and do nothing, this bar charges up in 5
seconds to full. If you move, attack, craft whatever, this bar resets and starts to charge back again until its full or resets again if you move again. When its full, then all attacks no matter the characters stats, have a 50% chance to do critical hit, which means insta knock-down on the target. (this is also valid for slingshots, muskets, and meelee attacks)
*This is debateable wheter this only works against other players or even hunting, and the chance for critical hit can be higher or lower.

Tracking
From now on, the server keeps track (and logs) every players movement in the world for - lets say - 6 hours gametime. When tracking is started from a scent then there is two options: Backward and Forward. When choosing forward, the server generates points from the perpetrators track log in - lets say 5 mins gametime - intervals. At every point it places a new scent or trace, clue whatever. Then randomly places a waypoint - lets say in 100m radius - around all those scents (track log points in 5 min. intervals). The tracking player if chooses forward, then the tracking arrow will point towards the next waypoint (which has the next 5 min. track log point of the perpetrator in a 100m radius). The tracker follows the arrow to the waypoint. Then he has to look for the scent manually around, and if he finds it, accumulates it, he gets the next waypoint for the next 5 min (10 min together now) scent (which has to be found also in the 100m radius of the waypoint). And this goes on and on until 36 scents (waypoints, which is 3 hours gametime), or until the last scent where the perpetrator has logged off. There is also an option form the crime scene to track backwards, and everything is the same, only the scents (waypoints) go backwards to the places where the perpetrator was before commiting the crime, also 3 hours backwards. The 3 hours forward and 3 hours backward track log time is only counted for ingame time. So if the guy logs off for 3 days and logs back and moves after that, the track log will still be showing this as a constant track. And lets say, that the tracks are trackable based on the perpetrators log time and crime type. So for for example larcency track can be tracked until the perpetrator has spent 12 hours ingame, waste 24 hours, murder 72 hours. So if the guy commits crime and logs off for a week or month, the track will be still there until he spends the required time ingame to fade away the tracks. (Or until his character is dead or deleted plus let's say 1 week - to still be able to find his ex-homestead).
* The 3 hours back and 3 hours forward track time is also debateabel. This can also be based on the crime type. For lets say murder its 12 ingame track log or whatever. Also to make this work, the empty inventory teleportation should be removed. There is no need for that with the homestead waypoint marker now. Or an other option is to give a special scent/marker type when the perpetrator has teleported to homestead (empty inventory) Boston (empty inventory or from homestead), which can be clicked by the tracker and it teleports the tracker to where the perpetrator teleported. (And the tracker does not need to empty inventry for this to work of course).
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Re: Bad experience, pointless game

Postby robert » Thu Mar 07, 2013 11:20 am

^ or you could just increase your yellow bile, and learn a good combo set for combat skills for pve/pvp to fight/counter attack someone. and as for tracking you can charge alot. iv had over 200 charges on a tracking scent only darkness drain kyboshed that tracking.

all you need is to collect every trackable scent the perp left be it your claim or others. stack enough and off you go..

the logout wont matter if you are locked in combat by the way you stay logged in unless combat is broken (you died or the enemy left "person or wildlife")

logout cooldown is kinda silly and i dont see what that has to do with making the game better. criminals can be force summoned online with the correct crime evidence so cooldown is a bigger negative to newbies who get pwned by it..


and YB increases damage you dish out so the whole charging system is better left to somewhere like WoW...
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Re: Bad experience, pointless game

Postby petko » Thu Mar 07, 2013 3:34 pm

robert wrote:^ or you could just increase your yellow bile, and learn a good combo set for combat skills for pve/pvp to fight/counter attack someone. and as for tracking you can charge alot. iv had over 200 charges on a tracking scent only darkness drain kyboshed that tracking.

all you need is to collect every trackable scent the perp left be it your claim or others. stack enough and off you go..

the logout wont matter if you are locked in combat by the way you stay logged in unless combat is broken (you died or the enemy left "person or wildlife")

logout cooldown is kinda silly and i dont see what that has to do with making the game better. criminals can be force summoned online with the correct crime evidence so cooldown is a bigger negative to newbies who get pwned by it..


and YB increases damage you dish out so the whole charging system is better left to somewhere like WoW...


No, sorry. You dont understant my point. I suggested these changes especially to avoid doing the things you mention. When I'm with a noob starter character I dont have lots of yellowbile, and dont have a good combo set of combat skills. Eventually I will get those but until that I still want to enjoy the game, advance with my on pace, and not rush just to get those skills to stay alive. I also dont have a claim, or even if I have its very small and only one or two scents appear after a criminal, so I cant get enough charges.

The main point for the combat suggestion is just to make this possible. To be able to give a benefit for the defender and make it so, that attacking is a high risk high gain game, defesive is a low gain, low risk. So even my newbie character with self defense (or with a slingshot), if plays defensive, has the possibility to knock out the attacker, even if that char is maxed out. This risk and balance can be fine tuned with that pecentage number. Still a high level chacter is much better at fighting but he wont became a god, and as expected from a good game flow, there is no free lunch, you must take risk even with the maxed out character. This could be a very good elegant sollution for that.

As for the logout countdown. I'm also on the opinion that it is very ridiculus that people can just log off as defense. Character alting, logging off, script macros, whatever is an extrinsic method which just overthrows the game mechanic. If something like this is usual method to play with the game, that means there is some kind of big flaw of the game mechanic. In my opinion it does not make big difference from game hacking, cheating, exploiting etc. If you accept that, than why is it not accepted to just debug the java code and use an exploit to max my char of and kill everyone on the server? I'm smart to read java, others are not, I'm the winner.
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Re: Bad experience, pointless game

Postby FearTheAmish » Thu Mar 07, 2013 4:25 pm

petko wrote:
robert wrote:^ or you could just increase your yellow bile, and learn a good combo set for combat skills for pve/pvp to fight/counter attack someone. and as for tracking you can charge alot. iv had over 200 charges on a tracking scent only darkness drain kyboshed that tracking.

all you need is to collect every trackable scent the perp left be it your claim or others. stack enough and off you go..

the logout wont matter if you are locked in combat by the way you stay logged in unless combat is broken (you died or the enemy left "person or wildlife")

logout cooldown is kinda silly and i dont see what that has to do with making the game better. criminals can be force summoned online with the correct crime evidence so cooldown is a bigger negative to newbies who get pwned by it..


and YB increases damage you dish out so the whole charging system is better left to somewhere like WoW...


No, sorry. You dont understant my point. I suggested these changes especially to avoid doing the things you mention. When I'm with a noob starter character I dont have lots of yellowbile, and dont have a good combo set of combat skills. Eventually I will get those but until that I still want to enjoy the game, advance with my on pace, and not rush just to get those skills to stay alive. I also dont have a claim, or even if I have its very small and only one or two scents appear after a criminal, so I cant get enough charges.

The main point for the combat suggestion is just to make this possible. To be able to give a benefit for the defender and make it so, that attacking is a high risk high gain game, defesive is a low gain, low risk. So even my newbie character with self defense (or with a slingshot), if plays defensive, has the possibility to knock out the attacker, even if that char is maxed out. This risk and balance can be fine tuned with that pecentage number. Still a high level chacter is much better at fighting but he wont became a god, and as expected from a good game flow, there is no free lunch, you must take risk even with the maxed out character. This could be a very good elegant sollution for that.

As for the logout countdown. I'm also on the opinion that it is very ridiculus that people can just log off as defense. Character alting, logging off, script macros, whatever is an extrinsic method which just overthrows the game mechanic. If something like this is usual method to play with the game, that means there is some kind of big flaw of the game mechanic. In my opinion it does not make big difference from game hacking, cheating, exploiting etc. If you accept that, than why is it not accepted to just debug the java code and use an exploit to max my char of and kill everyone on the server? I'm smart to read java, others are not, I'm the winner.


No you don't get it. For some reason you think a brand new player should be able to be on even footing with a tenured player. That is ridiculous another sign of the "give me" generation. It should be difficult and it will be hard we have given you multiple idea's for how to find a place in the world and build up so you are on even footing. But instead of taking that info and going with it you go "OH NO! i have to WORK! to get my char up!!! THATS INSANE! NO ONE WOULD DO THAT!" and instead you suggest dumbing the game down so that were all equal. This isn't WoW this is a cold cruel world that wants you dead, if you ever played EvE you would understand.
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Re: Bad experience, pointless game

Postby petko » Thu Mar 07, 2013 4:48 pm

FearTheAmish wrote:
petko wrote:
robert wrote:^ or you could just increase your yellow bile, and learn a good combo set for combat skills for pve/pvp to fight/counter attack someone. and as for tracking you can charge alot. iv had over 200 charges on a tracking scent only darkness drain kyboshed that tracking.

all you need is to collect every trackable scent the perp left be it your claim or others. stack enough and off you go..

the logout wont matter if you are locked in combat by the way you stay logged in unless combat is broken (you died or the enemy left "person or wildlife")

logout cooldown is kinda silly and i dont see what that has to do with making the game better. criminals can be force summoned online with the correct crime evidence so cooldown is a bigger negative to newbies who get pwned by it..


and YB increases damage you dish out so the whole charging system is better left to somewhere like WoW...


No, sorry. You dont understant my point. I suggested these changes especially to avoid doing the things you mention. When I'm with a noob starter character I dont have lots of yellowbile, and dont have a good combo set of combat skills. Eventually I will get those but until that I still want to enjoy the game, advance with my on pace, and not rush just to get those skills to stay alive. I also dont have a claim, or even if I have its very small and only one or two scents appear after a criminal, so I cant get enough charges.

The main point for the combat suggestion is just to make this possible. To be able to give a benefit for the defender and make it so, that attacking is a high risk high gain game, defesive is a low gain, low risk. So even my newbie character with self defense (or with a slingshot), if plays defensive, has the possibility to knock out the attacker, even if that char is maxed out. This risk and balance can be fine tuned with that pecentage number. Still a high level chacter is much better at fighting but he wont became a god, and as expected from a good game flow, there is no free lunch, you must take risk even with the maxed out character. This could be a very good elegant sollution for that.

As for the logout countdown. I'm also on the opinion that it is very ridiculus that people can just log off as defense. Character alting, logging off, script macros, whatever is an extrinsic method which just overthrows the game mechanic. If something like this is usual method to play with the game, that means there is some kind of big flaw of the game mechanic. In my opinion it does not make big difference from game hacking, cheating, exploiting etc. If you accept that, than why is it not accepted to just debug the java code and use an exploit to max my char of and kill everyone on the server? I'm smart to read java, others are not, I'm the winner.


No you don't get it. For some reason you think a brand new player should be able to be on even footing with a tenured player. That is ridiculous another sign of the "give me" generation. It should be difficult and it will be hard we have given you multiple idea's for how to find a place in the world and build up so you are on even footing. But instead of taking that info and going with it you go "OH NO! i have to WORK! to get my char up!!! THATS INSANE! NO ONE WOULD DO THAT!" and instead you suggest dumbing the game down so that were all equal. This isn't WoW this is a cold cruel world that wants you dead, if you ever played EvE you would understand.


You dont get it lol. I played with almost every game you could imagine, and much more that you even havent heard about. EVE online is just a game I cant play with because its as fun as watching two flies *****. Sorry, but when I sit to the PC to play I want to have fun, and not to statisfy some kind of requirement of dominance and acceptance. And gameing should not be not some kind of place for mentally injured persons who try to substitute acceptance, because in RL they don't esteem themself. I'm a PC gamer and like playing. What you need is no a game, but just some kind of place to feel to be the king and rule etc.
You are the one dumbing down the game to a grindfest where you can achive your little domninace without even need to think or be smart, just follow some prewritten template and spend on it as much time as you can. This at least works for you because its much easier than in RL.
There are lots of people who are willing to pay for this kind of mental treatment, but not as many as who are willing to pay just to get some complex entertainment. The market decides. (And the developers which way to choose)
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Re: Bad experience, pointless game

Postby FearTheAmish » Thu Mar 07, 2013 4:56 pm

No you don't get it. For some reason you think a brand new player should be able to be on even footing with a tenured player. That is ridiculous another sign of the "give me" generation. It should be difficult and it will be hard we have given you multiple idea's for how to find a place in the world and build up so you are on even footing. But instead of taking that info and going with it you go "OH NO! i have to WORK! to get my char up!!! THATS INSANE! NO ONE WOULD DO THAT!" and instead you suggest dumbing the game down so that were all equal. This isn't WoW this is a cold cruel world that wants you dead, if you ever played EvE you would understand.


You dont get it lol. I played with almost every game you could imagine, and much more that you even havent heard about. EVE online is just a game I cant play with because its as fun as watching two flies *****. Sorry, but when I sit to the PC to play I want to have fun, and not to statisfy some kind of requirement of dominance and acceptance. And gameing should not be not some kind of place for mentally injured persons who try to substitute acceptance, because in RL they don't esteem themself. I'm a PC gamer and like playing. What you need is no a game, but just some kind of place to feel to be the king and rule etc.
You are the one dumbing down the game to a grindfest where you can achive your little domninace without even need to think or be smart, just follow some prewritten template and spend on it as much time as you can. This at least works for you because its much easier than in RL.
There are lots of people who are willing to pay for this kind of mental treatment, but not as many as who are willing to play just to get some complex entertainment. The market decides. (And the developers which way to choose)


ok kiddo look at my join date... i have been playing less then a month and guess what haven't been killed yet. Also married with kids so the RL comment doesn't count. So please move on from the ad hominem attacks and get a real response. Also in those other "games" you played did the state "Perma death" No? guessing not so you haven't played any games like this before. Also i would advise reading the bloody guides before you come here and fill my jug of moron tears to the brim. Also i don't want to get in an E-peen contest over who has played what but lets just say i started playing PC games with Castle Wolfenstien 3D and have played most MMO's since Ultima Online.
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