Game crash after char select.

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Game crash after char select.

Postby Teurip » Tue Mar 05, 2013 3:13 pm

After char selection my game crash...

Re-instal Game in java don't help...

Log bug:
java.lang.RuntimeException: haven.GOut$GLInvalidOperationException: GL Error: 1282 (invalid operation)
at jogamp.common.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:449)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:388)
at haven.HavenPanel.run(HavenPanel.java:420)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidOperationException: GL Error: 1282 (invalid operation)
at haven.GOut.glexcfor(GOut.java:98)
at haven.GOut.checkerr(GOut.java:107)
at haven.Light$LightList.apply(Light.java:335)
at haven.GLState$Applier.apply(GLState.java:445)
at haven.GOut.apply(GOut.java:194)
at haven.FastMesh.draw(FastMesh.java:130)
at haven.RenderList.render(RenderList.java:209)
at haven.RenderList.render(RenderList.java:220)
at haven.PView.draw(PView.java:169)
at haven.MapView.draw(MapView.java:758)
at haven.Widget.draw(Widget.java:509)
at haven.Widget.draw(Widget.java:514)
at haven.GameUI.draw(GameUI.java:380)
at haven.Widget.draw(Widget.java:509)
at haven.Widget.draw(Widget.java:514)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:276)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:373)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:358)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:983)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:655)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:594)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:996)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Teurip
 
Posts: 1
Joined: Tue Mar 05, 2013 2:40 pm

Re: Game crash after char select.

Postby MagicManICT » Tue Mar 05, 2013 6:01 pm

Make sure your video drivers are up to date. Also, which graphics card or chipset do you have on your system?
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
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Joined: Wed Aug 01, 2012 1:46 am

Re: Game crash after char select.

Postby poetoftragedies » Tue Mar 19, 2013 12:21 pm

same problem here!!! I'm running in iMac ..
poetoftragedies
 
Posts: 1
Joined: Sun Mar 17, 2013 9:41 pm


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