Fish Tanks

Forum for suggesting changes to Salem.

Re: Fish Tanks

Postby MagicManICT » Sun Mar 03, 2013 7:54 am

There were definitely fish ponds dating back before the Renaissance. (If I recall, they're downright ancient in Japan.) These were used to raise fish for food for the lord of the land when normal access to fish wasn't as ready at hand.

To note, there's no reason there couldn't be some sort of "fish pond" in the game without developing some sort of fluid dynamics. Just simply make it like a smelter, oven, or other functional object*. The idea is that if it's not properly "maintained" it would decay because it filled with mud and silt. One could "destroy" it by backfilling it with dirt (normal destroy action, this is just the concept of what the character is doing to get rid of it).

*guess turkey coop would be more accurate here. Fish types might be limited based on size of pond and type.
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Re: Fish Tanks

Postby Mereni » Sun Mar 03, 2013 7:57 am

MagicManICT wrote:I can see this as a nice thing for smaller species, but some of the fish in game would be 3-4 feet (1+ m) in size (or larger). That's a very large fish tank if you want them to actually live.


By this logic, a turkey coop would have to be about 30x the size it is now.

I would like to see a buildable fish tank or buildable pond for fish. Right now, they're all but impossible to even catch.
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Re: Fish Tanks

Postby logan » Sun Mar 03, 2013 7:59 am

^ In the Roman Empire, the first fish to be brought indoors was the sea barbel, which was kept under guest beds in small tanks made of marble. Introduction of glass panes around the year 50 AD allowed Romans to replace one wall of marble tanks, improving their view of the fish. In 1369, Horatio Nelson established a porcelain company that produced large porcelain tubs for maintaining goldfish; over time, people produced tubs that approached the shape of modern fish bowls.[2] Leonhard Baldner, who wrote Vogel-, Fisch- und Tierbuch (Bird, Fish, and Animal Book) in 1666, maintained weather loaches and newts.[3]

i'm sick and tired of people complaining about fish tanks imbalance, life is not balanced, take horatio for example he was able to over come the fish pond imbalance and so should we.
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Re: Fish Tanks

Postby Mushibag » Sun Mar 03, 2013 8:34 am

Wouldn't this fall under the category of "nice things"? We all know we can't have nice things. /thread
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Re: Fish Tanks

Postby dageir » Sun Mar 03, 2013 8:40 am

Ok, so we could perhaps make fish containers of clay. Remember they did not have plastic, waterproof glue or anything like that. I think a tank assembled with wood, glass and nails would be prone to leakage. (Maybe you need to refill water every day?)
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Re: Fish Tanks

Postby FearTheAmish » Sun Mar 03, 2013 9:26 am

i hate to point this out but Egyptians had fish "tanks" back before the birth of Christ. So fish tanks have been around since 1000BC... so for a about 2600 years before this game is based.
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Re: Fish Tanks

Postby dageir » Sun Mar 03, 2013 9:30 am

Did the egyptians have tanks made from wood, glass an nails?
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Re: Fish Tanks

Postby logan » Sun Mar 03, 2013 9:34 am

Horatio Nelson wrote: Introduction of glass panes around the year 50 AD allowed Romans to replace one wall of marble tanks,
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Re: Fish Tanks

Postby dageir » Sun Mar 03, 2013 9:36 am

logan wrote:
Horatio Nelson wrote: Introduction of glass panes around the year 50 AD allowed Romans to replace one wall of marble tanks,


So the answer is no if this can be trusted.
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Re: Fish Tanks

Postby logan » Sun Mar 03, 2013 9:39 am

dageir wrote:
logan wrote:
Horatio Nelson wrote: Introduction of glass panes around the year 50 AD allowed Romans to replace one wall of marble tanks,


So the answer is no if this can be trusted.


it was taken from wiki so yes can be trusted.

it was real facts on topic wraped in horatio humour
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