TeckXKnight wrote:Ass_Kraken wrote:What's wrong with a dialog box opening up the first time you turn on criminal acts? If it's just a simple line like "Warning, criminal acts may result in death, be wary!" I don't see anything wrong.
No, that'd be fine. I just wouldn't want it to come up every time that I was about to do a crime, as the OP suggested. It needs to be minimal but otherwise visual and audio alerts are a great way to ensure that players realize what they're doing.
I thought it was quite clear from the title that I was suggesting a pop up the
first time a player trespasses.
MagicManICT wrote:Nothing I can see wrong with it, either, if it's done just like the rest of the account-based tutorial pop-ups. It'd be a one-time thing when odds are a person is going to have a second or two to reconsider actions. A brief explanation of leaving evidence and consequences of crimes can be given, such as when you KO on land and being summoned for certain "heinous" offenses.
Of course, this is assuming anyone really bothers to read it and doesn't just close it. If they were wise enough to read about the actions they're taking in game, they're probably wise enough to come to the forum or wiki to see why criminal acts has to be toggled on.
Yes. And I definitely do and have read the tutorials as they've appeared so I'd know how to play. For instance, once I stepped into the darkness a popup appeared and I made sure to get informed by it. It's a very detailed game and it's difficult to know when to read ahead on things. Also, I kind of like trying to figure it out on my own because it's kind of spoilerish to read the whole wiki to learn every last thing before actually playing the game. Scents and crimes are still kind of mysterious to me since I've not had a chance beyond this unpleasant one to experience them.
And to the people calling me criminal scum--I wasn't being scum. I actually wanted to ally the players around me and help out if possible. As I mentioned, I was just looking around. My crime is curiosity.