Dalegor wrote:Link is to other game of creators of Salem, this dont must be same way here. This project is under Paradox wings.
Dalegor wrote:Link is to other game of creators of Salem, this dont must be same way here. This project is under Paradox wings.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dalegor wrote:Perm-death on all servers is worst thing this could happen to this game. People like building stuff sandbox games, people who have real life and dont like waste time starting over and over from begining. Not mention that PvP sux on perm-dead games because most of people shake-ass or other just grief around to catch any newbie. And option to choose from three diffrent type servers show the true what really players want. And nobody must complain.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Ornery wrote:https://minecraft.net/ is what you are describing.
Dalegor wrote:Link is to other game of creators of Salem, this dont must be same way here. This project is under Paradox wings.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
Dalegor wrote:Its why idea suggest three types of servers where people can chooce what they want. And what gamestyle satisfy us as players. Who like perm-death will still play on perm-death server, who not so he dont play there. Simple and easy, if its commercial version it should hit into market need. If not than RIP Salem. Not everyone are such no life's to waste time in keep starting from begining. I just dont understand what short-vision shoot in foot of they project.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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