by Zeronine » Fri Mar 01, 2013 3:58 pm
Well, a lot of arguments can be made about how you could make running away harder and what not for the current system, I just feel a lack of more hardcore RPG elements will make the system not only lack depth but also be limited to odd dancing around pretty much no matter the changes.
As an example in the haven system, the guy who ran the furthest was always the guy carrying the highest amount of high quality water, so when you prepared yourself for battle that was that to pay heed to. The system generally rewarded you being really damn good as well though, with moves like stomp and what not I feel a high humour character will beat one with say half his humours 90% of the time unless the high humour player is extremely bad. (is it humour or humor? stupid Brits!)
It should generally mix with the stat systems added through the socket mechanic and generally make combat something you wanna delve into and learn, I sincerely believe we'll have less issues of "Imbalance" in the current game world if combat was enjoyable enough for a large portion of people to dabble in it.
There's always gonna be masters, who're gonna wreck everyone they meet, which is a big part of making these sandbox MMO's so awesome, but it feels like the whole warrior culture is being severely diminished by the current system.
Anyone who's played haven and actually bothered to learn how to fight can probably agree to this, and while I doubt this discussion would result in any kind of change from Jorbtar's side, I feel it's good to let them know they did it right the first time, and that they don't necessarily have to reinvent the wheel for this game to succeed combat-wise.
-Zero