dageir wrote:The consequence for newbies is to have to make another char with almost no loss in profs or gluts? (And the grass.)
JinxDevona wrote:Could have a non-permadeath server. Still have KOs (muggings, defense, raiding, etc).
or
Could just make it to where a person cannot be killed unless someone has their scent/evidence. That way the innocent can only be ko'd, but one could still kill criminals.
darnokpl wrote:JinxDevona wrote:Could have a non-permadeath server. Still have KOs (muggings, defense, raiding, etc).
or
Could just make it to where a person cannot be killed unless someone has their scent/evidence. That way the innocent can only be ko'd, but one could still kill criminals.
I like it, but it will make immortal crafters and farmers
Grichmann wrote:Not the right approach. Since there is no competition, limiting the entire server's lifespan will only anger people. Other MMOG's manage, don't they?
Maybe if it's absolutely necessary, some form of permadeath can be kept. Aggressive animals, for instance. Maybe introduce an actual life cycle to characters, so they do age and eventually die. Nothing sufficiently elegant comes to mind right now, but it's a direction to think in.
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