Real Native American stuff

Forum for suggesting changes to Salem.

Re: Real Native American stuff

Postby L33LEE » Mon Feb 25, 2013 2:01 pm

CharlesM wrote:I agree, we should have more native garments of the geographical region that the game is in.



These should not be craftable, but can be found / looted. Maybe like mobs, tipee's can spawn which if removed, has chance to give several random items from a huge range.
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Re: Real Native American stuff

Postby Tylan » Mon Feb 25, 2013 3:12 pm

Dallane wrote:
Mereni wrote:Settlers defecting from the colonies and joining the natives was a major thing during the time period represented by the game.


thats not exactly true.


True in some circumstances; also one of the leading theories regarding the disappearance of the colonists from Roanoke. More clothing options/inspirationals/decorations would be nice, but I think the amount will depend on how native the devs intend to go.

IMO, though, we may want to avoid pushing for too much geographical realism. Otherwise we'll never get teepees (western US tribes) and will have to settle for longhouses :(
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Re: Real Native American stuff

Postby dageir » Mon Feb 25, 2013 4:58 pm

Introduce playable indians. (Maybe its planned already.)
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Re: Real Native American stuff

Postby FearTheAmish » Mon Feb 25, 2013 5:13 pm

L33LEE wrote:
CharlesM wrote:I agree, we should have more native garments of the geographical region that the game is in.



These should not be craftable, but can be found / looted. Maybe like mobs, tipee's can spawn which if removed, has chance to give several random items from a huge range.


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longhouses... we aren't in oklahoma
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Re: Real Native American stuff

Postby Wournos » Tue Feb 26, 2013 3:42 pm

dageir wrote:Introduce playable indians. (Maybe its planned already.)

I was thinking the same thing. The only "indians" we have are pilgrims gone wannabe native. But I am all for more variety in clothing if others want it.
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