So, I've been screwing around for about a week or two, spent about seven minutes doing useful things, and compulsively reading the wiki, and would just like to check my vision against reality before I start down a long road that doesn't go where I think it goes.
First, it seems to me that foraging and hunting are basically just things you do until you have the skills and solitude to build a megafarm/mine complex. Once able, you can simultaneously expand a farm and build a mine, and set up some kind of lime infrastructure (being near a quarry or just having an alt near one). The ultimate point of the farm is to be able to gluttony on high purity cabbage and pumpkins. The mine, on the other hand, is mostly purity irrelevant. You just need a large source of iron for braziers and nails for walls. Then beyond that you need a decent amount of space for wood/coal constructs, so you can reload braziers and build your walls. At this point, foraging, hunting, fishing, cooking, and all other activities than mining and farming are recreational only. Once you have decent humours on the desired number of characters and adequate infrastructure/defense, there's little to do besides go to war, chase increasingly diminishing returns on Stocks and Cultivars, or try to create the God of Blood and Yellow Bile.
Is that about the shape of things to come?
Edit: Let me throw in a few easy, specific questions too.
Is there anything worth potting? And does high purity humus still increase it?
Does it ever make sense to have a vclaim as a hermit? I don't care about the whole waste claim warning, but I don't want my humble hermitage to someday get vclaimed and blown up. But 40s a day is...not a lot, but enough to marry a guy to Salem.
Is there anything else I should know to save myself effort?