Trees: Root Systems

Forum for suggesting changes to Salem.

Trees: Root Systems

Postby TheHidden » Thu Feb 21, 2013 6:00 pm

The tree thing is a bit odd to me. A lot of people are using trees as seamless walls blocking access to their bases. This does not jive with me well and seems VERY unrealistic. Now I know we are not striving for ultimate realism with this game, however, some things should stand some realism scrutiny. All trees require at least a small radius for their primary and secondary root systems. Certain kinds of trees require more room for root systems than others. Even on those trees that can work well being somewhat root bound amidst other foliage, their branches and leaves take up a certain amount of space. These branches and leaves are paramount to the good health of said trees. If the tree cannot take in enough sunlight, it will eventually be stunted, and will most likely be killed by other more healthy trees in the area. This is ultimately debatable depending on the species of the tree, but almost none can function as they do in the game. Now my main point is this, NO WHERE in nature do you see trees with their trunks so close as to not allow any travel like a wall. This is really only possible with very small trees, the likes of which could be literally pushed over, or snapped by the hands of an adult. What I propose would be to have 2 separate hitboxes for trees. First, increase the build hitbox, while still retaining the normal hitbox for restricting movement. What I mean is, have a larger hitbox for trees while they are being planted. Once planted however, you could still move right up to the trunk of a tree as it is now. I think this would allow people to have very nice orchards or whatnot, while not being able to use them in such an unrealistic way.
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Re: Trees: Root Systems

Postby tweenprinc3ss » Thu Feb 21, 2013 6:07 pm

+1 This has bug'd me for awhile too.
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Re: Trees: Root Systems

Postby Darwoth » Thu Feb 21, 2013 6:17 pm

as someone that grew up in the middle of "the woods" and has a fairly extensive background in all manner of horticulture from farm crops to house plants i can say you do not know what you are talking about.

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trees do not usually grow close together in the wild simply because people did not plant them, wind, gravity and wild animals did.

from a gameplay perspective the amount of effort and planning that goes into a tree wall (far easier to build another plank wall 5 tiles out) equates to it not being an issue as far as i am concerned.
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Re: Trees: Root Systems

Postby tweenprinc3ss » Thu Feb 21, 2013 6:47 pm

Uh, only the first pic really contradicts what this guy said, and those trees are GIGANTIC. The other 2 pics do not show a seamless wall of trees. I could walk thru those easily.
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Re: Trees: Root Systems

Postby Darwoth » Thu Feb 21, 2013 6:52 pm

the second pictures trees are on average less than a foot apart, i did not scour the internet looking for real life tree walls. whether the trunk is three feet away or 3 inches away it equally disproves what the guy is saying, those white trees frequently grow into each other and intertwine over time.

and again, from a gameplay perspective this serves no purpose at all other than to limit what others can do. which is always stupid.
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Re: Trees: Root Systems

Postby TheHidden » Thu Feb 21, 2013 6:57 pm

Darwoth wrote: from a gameplay perspective this serves no purpose at all other than to limit what others can do. which is always stupid.


Okaaaay. So why is it then, that we can not fly, shoot laser beams from our eyes, walk right through other players walls, kill them in one hit with insta murder. Limiting what others can do is part of making a game dude. Your definitely making a case for you having grown up in the woods. Annd, I disagree. You could definitely NOT plant those trees, Birch Elm or otherwise, 1 inch from each other and have them survive in a line that would create a seamless wall. Some MAY live, some WOULD die. It WOULD NOT WORK. I do not think your input is worth paying much more attention to.

Edit: Sorry, The Arborvitae I was talking about were in a different pic. I was trying to disprove myself. I failed. None of these trees could live that close to each other. I think you dont know quite as much as you think you know. I am sure that could be said about anyone though. Whats the term kids use around here? Pics or it doesnt happen??
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Re: Trees: Root Systems

Postby Darwoth » Thu Feb 21, 2013 7:21 pm

:lol: i know a lot more than you think partner and no, you would plant them at two to three feet from each other and the trunks would fuse together as they grew, sure some may die eventually, over a period of decades. they would not even become rootbound AT ALL as the roots have ample room to go down and in every direction including intertwining through the other roots. of course this is for **** growing and left unattended, you could train the roots yourself if you so wished by planting on a slight elevation and adding a dripline or irrigation ditch about 20 yards away and keeping the tree area itself as dry as possible or by using a ground cover to keep most of the rain off.


and as for sunlight, mid afternoon in THE SHADE the sun puts out more lumens than a 1000w high pressure sodium bulb does directly next to the bulb, which is why most greenhouses you see are translucent instead of transparent. so i do not think they will start turning yellow and wilting from light deprivation for quite some time :lol:

anyhow feel free to come up with more of the typical sensationalist hyperbole i have come to expect from the peanut gallery here instead of just being wrong and shutting your face.
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Re: Trees: Root Systems

Postby Ass_Kraken » Thu Feb 21, 2013 10:24 pm

Uncle darwoth with his shotgun and empty beer bottles entangled in the thicket that is his chest hair, has swung down from the tree of knowledge, swinging bough to bough with his glorious thousand year old neck-beard to spread knowledge to the ignorant.




Also, ***** tree walls.
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Re: Trees: Root Systems

Postby Hans_Lemurson » Thu Feb 21, 2013 11:05 pm

Isn't a tree-wall simply the highest-level and most expensive wall in the game? Makeshift -> Split-rail -> Stone -> Plank -> Tree
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Re: Trees: Root Systems

Postby Darwoth » Thu Feb 21, 2013 11:15 pm

Ass_Kraken wrote:Uncle darwoth with his shotgun and empty beer bottles entangled in the thicket that is his chest hair, has swung down from the tree of knowledge, swinging bough to bough with his glorious thousand year old neck-beard to spread knowledge to the ignorant.




Also, ***** tree walls.


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