MM Embassy Roanoke's Beacon of Justice

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MM Embassy Roanoke's Beacon of Justice

Postby jwhitehorn » Wed Feb 20, 2013 7:52 am

Greetings Filthy Squatters of Salem,
Recently the Tribe has been getting more and more reports of Criminal scum too ignorant to learn the English language harassing the squatters of Roanoke. While it is true that none of the Treaty paying members of Roanoke (or Jamestown) have been directly hit or affected by this plague we still felt that it is our duty as the keepers of justice to reach out to the 3rd world servers of Salem and offer our aid. As such I present to you the Official MM Embassy!

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Some of you may wonder why the players responsible for killing the latest Russian have not been summon killed themselves. The Truth is, that the MM Tribe Embassy is a safe-haven against the Russians and is available to ALL TREATY PAYERS of Roanoke. In fact, players who have paid the Treaty on Plymouth and have an alt on Roanoke may also use the Embassy upon need.

What happens if the Russians lay a waste claim to the MM Tribe Embassy?
Great Question and I am glad you asked! In the event that Soviet Stupid Less Educated attempts to Waste Claim your leanto's safely guarded in our Embassy Fortress you will be given the location to MM Tribe Embassy II. This will buy you an additional 24 hours of safety. Then if/when they waste claim Embassy II you will then move back to Embassy I. You may do this for all eternity and laugh as the Russians pay 500 silver a day to chase you from embassy to embassy for no gain.

What happens if the Russians lay a waste claim to BOTH Tribe Embassies??
In the unlikely event that both embassy's are Waste Claimed then you will be given the location to MM Tribe Embassy III. This will continue over and over. Thanks to a long history of Roanoke Treaty payments and limited financial investments in the area the MM Tribe Currently has the ability to throw up infinitely more Town Bells than the Russians can maintain Waste claims on them.

So in conclusion, after being driven away from Plymouth like the cowards they are the Russians believe that they exist outside the influence of the Tribe simply because they hide on Roanoke. Unfortunately, the Tribe stands for justice and justice does not need a passport. So Treaty Payers of Roanoke.... You have nothing to fear! Those who have not paid the Treaty on Roanoke I suggest you evaluate your situation. Dealing with the Russians may be child's play for now but I assure you that when the Tribe can walk freely on your lands your good standing with the Treaty will be worth its weight in gold.

Chief PeePooKaKa
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Re: MM Embassy Roanoke's Beacon of Justice

Postby staxjax » Wed Feb 20, 2013 8:17 am

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Re: MM Embassy Roanoke's Beacon of Justice

Postby jwhitehorn » Wed Feb 20, 2013 8:26 am

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Re: MM Embassy Roanoke's Beacon of Justice

Postby Cawalox » Wed Feb 20, 2013 10:57 am

Offering protection to thieves and murderers for silver is justice?
Well ok.
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Re: MM Embassy Roanoke's Beacon of Justice

Postby jwhitehorn » Wed Feb 20, 2013 11:02 am

Cawalox wrote:Offering protection to thieves and murderers for silver is justice?
Well ok.


I think you misread this post. The Thieving and murdering Russians are not allowed to use the embassy even though we laugh every time one of them asks to pay the treaty in their best google translate voice.

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Re: MM Embassy Roanoke's Beacon of Justice

Postby CharlesM » Wed Feb 20, 2013 12:41 pm

Let's say hypothetically I have a claim on Plymouth that costs 500 silver in treaty payment, but I make an alt in Roanoke that's size would garner a 1000 silver treaty payment, would my new treaty payment be 1000?
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Re: MM Embassy Roanoke's Beacon of Justice

Postby Cawalox » Wed Feb 20, 2013 12:56 pm

jwhitehorn wrote:I think you misread this post. The Thieving and murdering Russians are not allowed to use the embassy even though we laugh every time one of them asks to pay the treaty in their best google translate voice.


Do you actually know what you wrote?
Anyway Russians or anyone else cant summon someone who didnt left summonable scent.
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Re: MM Embassy Roanoke's Beacon of Justice

Postby CharlesM » Wed Feb 20, 2013 1:10 pm

Cawalox wrote:
jwhitehorn wrote:I think you misread this post. The Thieving and murdering Russians are not allowed to use the embassy even though we laugh every time one of them asks to pay the treaty in their best google translate voice.


Do you actually know what you wrote?
Anyway Russians or anyone else cant summon someone who didnt left summonable scent.



Chief doesn't need to summon the riff raff, he can get them when they are online.
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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Re: MM Embassy Roanoke's Beacon of Justice

Postby Glennfinnan » Wed Feb 20, 2013 1:12 pm

CharlesM wrote:
Chief doesn't need to summon the riff raff, he can get them when they are online.


Beavers?
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Re: MM Embassy Roanoke's Beacon of Justice

Postby clouddog » Wed Feb 20, 2013 2:17 pm

jwhitehorn wrote:Then if/when they waste claim Embassy II you will then move back to Embassy I. You may do this for all eternity and laugh as the Russians pay 500 silver a day to chase you from embassy to embassy for no gain.


i do not see any reson whatsoever to "pay" for this service,if u are a few raiders, or even solo
one bell is 2.5k and if u cannot get 10 x that in a few raids u are doing something wrong.
hell u can even kill crickets in boston and get that in no time at all.
This isn't really any news, when they first announced that patch this is exactly what my respond was.

clouddog wrote:Me myself, i don't care i use a stick fence+ a bell for 2.5k and run around raiding untill a waste claim is made,then i just move my leanto to a new fence made out of sticks that my alt constructed in 20 minutes and buy a new bell because 2.5k u get by raiding 1,2 claims
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