I am getting aggravated with the minor implementations of this phlegm stat. I understand that it is a sort of gauge to determine how much stamina or endurance you have. I seem to be running into a playability barrier when i run out. I find that when i want to cook meat to replenish my phlegm i have to build a fire, and start the fire. Both of which require the use of phlegm. I had given up that endeavor and starting foraging for berries and flowers- sadly my endeavors ended swiftly when a random snake became hostile spontaneously and chased me down to knock me out. I'm sure there is a mention in another thread about how it is very inconvenient to quick travel back to your homestead by dropping everything you are carrying. Because I am a stubborn sonuvagun I will keep trying to get food.
A few suggestions I have mustered with what I have played so far
-less hostile spawns
-increase the amount of consumable generation
-remove the phlegm consumption on firebuilding and fire lighting
-remove the fast travel prerequisite
-the ability to fast travel while carrying items