okay my humble tuppenceworth.
I was a crafter in Haven, and I think the crafting here is much improved. The thing I always hated about Haven was the luck factor... if you found a clay node day one, and had the infrastructure/experience/friends to protect it... you could buy everything else and never had to work.
Now, apart from the fact that griefers are rampant as usual, anyone can have everything if they work hard enough!
This means that in villages, people can specialise, but hermits also stand a chance, if they are willing to put the hours in.
Also. this is a work in progress, clearly top level items have to be harder, but achievable by everyone! given enough effort.
I guess I'm anti capitalism pro effort, there are still going to be people who want to buy stuff ready done, but the satisfaction of being able to do it yourself, eventually, regardless of 'luck' is what I think Salem has in spades over Haven. In Haven, eventually, you HAD to go to the market to get clay. And the factions who had it could write their own ticket. THAT is imbalance, feudal power etc etc, everyone else singing to their tune.
As it stands, here metal and agricultural q are both the limiting factors to your success, and both are available to anyone who puts the hours in.
So you are still going to have a market, for people who cant wait/cant be bothered to raise skills other than PVP ones, but the playing field (or sandbox) is a lot more level.
I dont want to be Kow-towing forever to someone who just lucked out day one.
(edit) regarding post below, agree to an extent, liked that everything was linked and the upgrading of one thing led to upgrades in others, but still, all about luck and where you spawned day one