jwhitehorn wrote:vintreet wrote:I'm curious though, how could a fresh brand new player with no knowledge of this game or its game mechanics get their humours up high enough to survive a fight with a what 500+ humour toon?
Very Simple.
Step #1: Pay 200-400 silver for treaty (10 cricket teams or less).
Step #2: Build 4-6 smelters and begin making 12 Iron Bars an hour.
Step #3: Spent your first month in the Treaty spending 4 hours a night making iron bars. 30X4 = 120*12 = 1,440 Iron Bars
Step #4: Trade the Tribe your 1,440 Iron Bars for enough food to make a 300-500 Humour Character (approx 1/2 of a harvest for us).
Boom. A simple way for you to have 500 humours in less than a month spending 4 hours a day. Your welcome.vintreet wrote: I'll check back in 6 months or something and see if the game has evolved a bit and maybe it'll be closer to the game I'm looking to play
I wouldn't bother if I were you. I do not see this game evolving to the point where somebody who couldn't figure out how to smelt bars and pay a treaty is going to ever have a bright future. Even Eegore from Eegore Vids has a video tutorial on how to be successful and leverage the Tribe. This game is not designed for you to be completely ignorant to the politics and mechanics and yet still be successful. They are mutually exclusive.
Chief PeePooKaKa
MM Tribe
This is a neat assumption that new players know what they're doing. The problem with it is that new players don't know what they're doing. They don't know about the tribe, they don't know about humours, they don't really know how gluttony works, they sure as heck don't know what purity food is yet, they don't know how to mine, they don't know an awful lot about the game.
You're glazing over the inherit flaws with the game because you really like griefing other players, which is fine, everyone griefs other players. The problem is that in this game, when a new player who spent a fair deal of time getting to where they were gets wiped out, there's a very high probability that they'll just quit (at least for a while before they give it another try).
But really, I just want to find a good multiplayer sandbox/crafting/economy game that has the potential to live up to Ultima Online in its glory days.