anfros wrote:I'd like to see a system with many more factors than we have now, this gives you the ability to disrupt other factions' industries. For example crop purity should not only depend on the seed purity, but also on the fields purity. I also think it would be more fun if we had a economy more based around purification, for example I don't think there ever should be a purity lime node, however I think there should be a system to purify the lime the you mine, so you have to choose between producing large amounts of low quality products or low amounts of high quality stuff.
I hope it is only joke, if crops purity would ever be dependant from field purity then first faction who produces murder alts and rush whole server won the game.
We need character development and crops/metal/wood/etc/etc industry dependant from CHARACTER PROFS or this game will be boring.
Currently hermit farmer doesn't even need much hori, because he won't need to spam a lot of pots. And most people won't ever get s&c at 100+ because they don't need to. Same with fighters 60 c&d is all you need, a&c 35 anyone need more? Question is what next? Why we should play if we get all skills? Game is starting to be boring even for more dedicated, than newbie, players when they get their main on some level.
As for production in all industries it is boring because we have to endlessly spam things!!!
At start I loved in Salem idea of fertilizer in farming it was something great, I didn't needed many farms to get amount of flour I need for my pies.
I really don't want to build 16 farms for same crop type, all I want is 5 and I want to get skills or mechanic that will allow me in different way to get from them more crops. Same with iron, boards etc etc we need something to feel progress on our character and how that makes our in-game-live easier.
Right now my main can do anything, he can farm, mine, make boards, build, search mines, burn iron and I am tired of this because I can't be better at anything than other member of town. That makes we have no goals in game, except raiding, but not everyone likes it.
Dedicated miner should chip more ore from builder and be able to mine better purity ore, blacksmith should burn more iron than noob with low skills, dedicated farmer should get more and better crops that noob, dedicated hunter should get more and better purity meat from animals, cook should be able to bake better pies than 1 day old noob char with baking etc etc.
Character development imho is key to feel progress and give us more purpose to play, even with current content we could advance in farming, mining, iron production, hunting, cooking, cloth making (better tailor can make cloth with more slots or with less profs requirements for slotting), carpentry, fishing (better fisherman should be faster than noob).