Just to much....CRAFTING!

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Re: Just to much....CRAFTING!

Postby Ornery » Sun Feb 17, 2013 4:23 pm

Niding2 wrote:but the difference is that while Salem allows you to fight back and, with luck / enemy lag / divine intervention, you're able to drop enemy characters with ten times your humours, while H&H, your attacks would simply not do damage, due to the way quality scaled with armour / weapons.


Please to be showing me how to kill someone with 400 humours with a character that has 40 in Salem. Stats make a much larger impact here due to the combat system being more of a war of attrition.


Niding2 wrote:Getting a t3 weapon, however, was an impossibility in itself for most part of the gaming base. I suppose you're right that you didn't need to develop a character much to fight, yes, since you didn't really need much Melee / UA to use Sting, but on the other side - even with a very developed character, with high martial stats and high strenght, you wouldn't even be able to lower the durability of the armor of your enemy WITHOUT the t3 weapon. Too much power lied in the quality of the armor / weapon, which was a problem as getting to that quality level was linked purely to the world nodes.

No high nodes, no high quality stuff. No high quality, stuff, no chance of even fighting back. That's the part I don't want - gear rendering any and all character growth irrelevant.


With no quality nodes higher than 40 I murdered quite a few people while wearing laughable gear in W5-6. l2UA
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Re: Just to much....CRAFTING!

Postby MagicManICT » Sun Feb 17, 2013 4:29 pm

colesie wrote:Carrot quality is over 1000, cutthroat quality is like 350+, all other crops are also very high.


Damn... forgot about carrots and wax pushing up there unlimited. I was stuck thinking on wood, metals, and clay products.
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Re: Just to much....CRAFTING!

Postby Dallane » Sun Feb 17, 2013 4:33 pm

Mereni wrote:
Dallane wrote:One thing i ***** hate about mining is that you will NEVER run out of ore. You have a endless supply of murder lockets and farm space


Could fix half of that problem pretty easy. Don't allow farms in mines.


thats not even a real problem. Metal has no actual worth other then people being lazy. Its a resource that will live on forever.
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Re: Just to much....CRAFTING!

Postby Niding2 » Sun Feb 17, 2013 4:41 pm

Ornery wrote:
Niding2 wrote:but the difference is that while Salem allows you to fight back and, with luck / enemy lag / divine intervention, you're able to drop enemy characters with ten times your humours, while H&H, your attacks would simply not do damage, due to the way quality scaled with armour / weapons.


Please to be showing me how to kill someone with 400 humours with a character that has 40 in Salem. Stats make a much larger impact here due to the combat system being more of a war of attrition.

Fair enough, it's not very realistic you'd be able to kill him even if he was AFK. That said, you'd at least be doing damage at all. Get five of your pals, and you'd be able to chip at the boulder, breaking it down eventually. With H&H, you could bring your hundred bastard sons and it wouldn't matter at all, as the high-quality armor had higher soak than any damage any of you could cause, and his high-quality weapon would make any armor you had irrelevant..

Ornery wrote:
Niding2 wrote:Getting a t3 weapon, however, was an impossibility in itself for most part of the gaming base. I suppose you're right that you didn't need to develop a character much to fight, yes, since you didn't really need much Melee / UA to use Sting, but on the other side - even with a very developed character, with high martial stats and high strenght, you wouldn't even be able to lower the durability of the armor of your enemy WITHOUT the t3 weapon. Too much power lied in the quality of the armor / weapon, which was a problem as getting to that quality level was linked purely to the world nodes.

No high nodes, no high quality stuff. No high quality, stuff, no chance of even fighting back. That's the part I don't want - gear rendering any and all character growth irrelevant.


With no quality nodes higher than 40 I murdered quite a few people while wearing laughable gear in W5-6. l2UA

So you were actually able to kill people of wearing armor +2 to your tier of weapon? Or was it just people at your own level?
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Re: Just to much....CRAFTING!

Postby Ornery » Sun Feb 17, 2013 5:21 pm

I used UA, since it has 30% armor penetration. I never noticed anyone's AC because I was guaranteed almost 1/3 of my hit's power goes through if they have no def bar. After I got some decent steel I made a B12 and continued to never notice AC as I VS'd people in half (Higher base damage than a soldier sword and 5% penetration).

The thing about bringing 5 of your 40 humour friends to work over a 400 humour titan is funny though. At those stats, a single unmodifed thrust deals 31.6 damage. Im not sure if you can hit him enough times to even break half his blood before there's lowbie bodies littered everywhere and 6 fresh murder scents. 6 lowbie fighters on one titan in haven would probably just be 4 Op Knocks and then a hurricane of tiny nub fists punching and dropping KHTO's. Might lose a couple guys but the titan would die if he stayed.
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Re: Just to much....CRAFTING!

Postby Niding2 » Sun Feb 17, 2013 5:41 pm

Ornery wrote:I used UA, since it has 30% armor penetration. I never noticed anyone's AC because I was guaranteed almost 1/3 of my hit's power goes through if they have no def bar. After I got some decent steel I made a B12 and continued to never notice AC as I VS'd people in half (Higher base damage than a soldier sword and 5% penetration).

The thing about bringing 5 of your 40 humour friends to work over a 400 humour titan is funny though. At those stats, a single unmodifed thrust deals 31.6 damage. Im not sure if you can hit him enough times to even break half his blood before there's lowbie bodies littered everywhere and 6 fresh murder scents. 6 lowbie fighters on one titan in haven would probably just be 4 Op Knocks and then a hurricane of tiny nub fists punching and dropping KHTO's. Might lose a couple guys but the titan would die if he stayed.

Ah, I forgot about the unarmed penetration. Fair enough, I suppose.
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Re: Just to much....CRAFTING!

Postby colesie » Sun Feb 17, 2013 8:28 pm

Niding2 wrote:
colesie wrote:
Niding2 wrote:but the difference is that while Salem allows you to fight back and, with luck / enemy lag / divine intervention, you're able to drop enemy characters with ten times your humours, while H&H, your attacks would simply not do damage, due to the way quality scaled with armour / weapons.

I facepalmed pretty hard at this. It's the other way around entirely. In haven you can have 2ua and 2 mc and take down someone with 2000 UA if you sting them moving. Martial slider, q90+ soldier's sword, 300 str (barb slider) and you're golden. In salem if your Phl is lower you simple run until your phl is out and then you die due to the drop in speed. You can maneuver out of hits but it's inevitable because you simply will not get away. In Salem if your yb runs out, you're screwed. You can't hit back for enough to take them down after a while. Salem combat does not favor the underdog in any way, shape, or form. In Haven just a day or two ago, I beat someone with 125 unarmed combat while I only had 2 ua and 3 MC, movement combat kept it interesting and made it so that the underdog had a chance, and combat tactics actually meant something.

You seemed to have missed the main point I was making. Sure, if you had access to tier 3 (q90) or higher gear, you'd be able to fight back since the next few tiers scaled pretty dramatically, quality-wise. Getting a t3 weapon, however, was an impossibility in itself for most part of the gaming base. I suppose you're right that you didn't need to develop a character much to fight, yes, since you didn't really need much Melee / UA to use Sting, but on the other side - even with a very developed character, with high martial stats and high strenght, you wouldn't even be able to lower the durability of the armor of your enemy WITHOUT the t3 weapon. Too much power lied in the quality of the armor / weapon, which was a problem as getting to that quality level was linked purely to the world nodes.

No high nodes, no high quality stuff. No high quality, stuff, no chance of even fighting back. That's the part I don't want - gear rendering any and all character growth irrelevant.

Your ignorance hurts my brain and makes my stomach turn. A high quality sword was like 150 points (3 pearls or 8 floatsams) and any random noob can get both of those items if they actually played the game. It was easily attainable and I was selling that crap for dirt cheap since it was raid loots. It's called trading, and it worked. I'm sorry that you didn't play haven enough to grasp how the game actually is/was but you're just wrong on so many levels aside from maybe controlling a clay node. Even then, everything has a price and there are other nodes out there.
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Re: Just to much....CRAFTING!

Postby Niding2 » Sun Feb 17, 2013 8:46 pm

colesie wrote:Your ignorance hurts my brain and makes my stomach turn. A high quality sword was like 150 points (3 pearls or 8 floatsams) and any random noob can get both of those items if they actually played the game. It was easily attainable and I was selling that crap for dirt cheap since it was raid loots. It's called trading, and it worked. I'm sorry that you didn't play haven enough to grasp how the game actually is/was but you're just wrong on so many levels aside from maybe controlling a clay node. Even then, everything has a price and there are other nodes out there.

Thanks for the insults.

Yes, I haven't played H&H since spring 2011 or so. However, I was playing pretty much continually since the end of w3 untill then. Since the implementation of the new inspirational system, I found a total of two pearls across both w5 and w6, so I suppose my luck is just absolutely terrible when it comes to those.

That said, trading is an option, yes. It still doesn't do anything to alleviate the problem of monopolization of resource nodes and the impossibility/impracticality of attaining said resources, however. That said, it does encourage trading and social interaction, which by some could be counted as positives. I would prefer possiblities outside interacting with random people and contact outside the game for some basic progression.
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Re: Just to much....CRAFTING!

Postby colesie » Sun Feb 17, 2013 8:51 pm

Niding2 wrote:
colesie wrote:Your ignorance hurts my brain and makes my stomach turn. A high quality sword was like 150 points (3 pearls or 8 floatsams) and any random noob can get both of those items if they actually played the game. It was easily attainable and I was selling that crap for dirt cheap since it was raid loots. It's called trading, and it worked. I'm sorry that you didn't play haven enough to grasp how the game actually is/was but you're just wrong on so many levels aside from maybe controlling a clay node. Even then, everything has a price and there are other nodes out there.

Thanks for the insults.

Yes, I haven't played H&H since spring 2011 or so. However, I was playing pretty much continually since the end of w3 untill then. Since the implementation of the new inspirational system, I found a total of two pearls across both w5 and w6, so I suppose my luck is just absolutely terrible when it comes to those.

That said, trading is an option, yes. It still doesn't do anything to alleviate the problem of monopolization of resource nodes and the impossibility/impracticality of attaining said resources, however. That said, it does encourage trading and social interaction, which by some could be counted as positives. I would prefer possiblities outside interacting with random people and contact outside the game for some basic progression.

Nodes caused alliances, politics, trade agreements and all kinds of awesome things. If you were so opposed to another group having the node then you could always build up an army to take it by force. I preferred the natural nodes to the current setup which is to make a lime alt > put your leanto at the biggest lime pit you can find > dig/chip the lime and port back to your base > repeat until node is dead or you die of boredom
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Re: Just to much....CRAFTING!

Postby linustheman » Sun Feb 17, 2013 8:55 pm

datass wrote:
Mereni wrote:
Dallane wrote:One thing i ***** hate about mining is that you will NEVER run out of ore. You have a endless supply of murder lockets and farm space


Could fix half of that problem pretty easy. Don't allow farms in mines.

Dont allow this, dont allow that. guys do ya really think prohibitions will make game attractive and joyfull gosh


i also think farming in a mine is stupid and unreal


I have only played a little H&H
but it sounds like the real good players got all the power, but it sounds fun go be able to get high quality stuff, but it should be very very hard after say 100 purity.
in salem i hope there will be more evenly balanced to give new players a chance, so the game does not need to restart,
then the problem is how to get rid of high level equipment, if your goal is to never reset the servers, maybe some items are randomly destroyed when you get KO.
but the more i think about it, it will be hard to never restart, maybe have random new trees growing =)
i hope it will never restart =)
'
Last edited by linustheman on Sun Feb 17, 2013 9:18 pm, edited 1 time in total.
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