Niding2 wrote:but the difference is that while Salem allows you to fight back and, with luck / enemy lag / divine intervention, you're able to drop enemy characters with ten times your humours, while H&H, your attacks would simply not do damage, due to the way quality scaled with armour / weapons.
Please to be showing me how to kill someone with 400 humours with a character that has 40 in Salem. Stats make a much larger impact here due to the combat system being more of a war of attrition.
Niding2 wrote:Getting a t3 weapon, however, was an impossibility in itself for most part of the gaming base. I suppose you're right that you didn't need to develop a character much to fight, yes, since you didn't really need much Melee / UA to use Sting, but on the other side - even with a very developed character, with high martial stats and high strenght, you wouldn't even be able to lower the durability of the armor of your enemy WITHOUT the t3 weapon. Too much power lied in the quality of the armor / weapon, which was a problem as getting to that quality level was linked purely to the world nodes.
No high nodes, no high quality stuff. No high quality, stuff, no chance of even fighting back. That's the part I don't want - gear rendering any and all character growth irrelevant.
With no quality nodes higher than 40 I murdered quite a few people while wearing laughable gear in W5-6. l2UA