Just to much....CRAFTING!

Forum for off topic and general discussion.

Re: Just to much....

Postby Kerryann » Sun Feb 17, 2013 3:43 am

colesie wrote:
jorb wrote:
colesie wrote:The crafting is 100x's better than Salem's btw


Hmm? Why? It's pretty much the same thing?

It's really not the same thing. In Haven we have silk, we have metal spiraling, farming with growth based on farming skill, animal husbandry, bees wax, trees, ovens/kilns and much more that we can always up the quality on. The grind is endless and gives you a "shoot for the sky" feel. You can sit back and go "if I get x, y and z quality of these items, I can make an item at this quality and it will be beneficial to me in this way". You can look ahead at nearly any goal, and achieve it. In Salem we have 100%. That's it. 100% purity seeds? Been there, done that. Months ago. I could **** 100% purity seeds now, hell I've put some into compost bins. Once you reach a certain stage there's just nothing else to do. Swords and gear don't have purity so there's no point in grinding dat q, cotton purity doesn't really matter just the tier so again pointless. The main reason why Haven's crafting system is superior is not only because there's more to do, but because the sky really is the limit. Check the quality of Cutthroats or bees wax right now in w6 and you'll see what I mean. Also because of this cap in Salem, it renders items as very easily attainable and therefore not worth the effort to raid for. Why would I now raid and risk my humours being perma shotted when I could just as easily make the iron bars myself, if you get my drift. Once you have top q seeds, decent humours, decent defenses, a village claim and tiered fields, there's really no reason to log on currently other than to check that your base isn't going to get buttraped by a waste claim every 8-9 hours. The housing update helped with this and I assume the wilderness updates will also add more to do. Salem isn't a bad game, it's enjoyable. It just lacks the content and grind that haven had at the moment. (Which is to be expected for the beta) I still enjoy dat haven grind to this day. It doesn't feel like "grind" it feels like progress.


And this is the point - there is always something to aim for in Haven, you don't have to do it over night like the big factions, slow and steady is just as rewarding. Salem has nothing to keep you playing week after week, month after month.

Whilst its nice to get new things, clothing, furniture, etc - I pop back in after each new update - it's still not enough to maintain long term interest.

Jordan and Dallane, as usual, have it spot on. Salem becomes boring with no incentives.
User avatar
Kerryann
 
Posts: 172
Joined: Thu Aug 23, 2012 11:11 am

Re: Just to much....CRAFTING!

Postby Mereni » Sun Feb 17, 2013 4:30 am

I don't know if I like the idea of purity for armor and such. I like the artifice system and think it'll work pretty well.

I don't like the purity area idea either, from what I've heard about Haven it seems like a really bad part of the game. The mines and such we have now, and maybe water well purity later(?) are okay, but I don't like the idea of being able to take over a section of high purity land and have a huge advantage as long as you can hold onto it. (Though the 'work to increase area purity' isn't such a bad idea)
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

Re: Just to much....CRAFTING!

Postby staxjax » Sun Feb 17, 2013 5:16 am

The purity areas aren't coming back. They were in at the very beginning of closed beta and knowledgeable people that settled on them could get over 100 humours from foraged food alone in less than a week, and then we had to live with being called 'terminators' for the next 3 months :/
Of all the things I've lost, I miss my mind the most - Ozzy Osbourne

Confirmed retards: Nimmeth, Claeyt, MycroSparks
User avatar
staxjax
 
Posts: 2845
Joined: Wed Aug 01, 2012 1:29 am

Re: Just to much....CRAFTING!

Postby colesie » Sun Feb 17, 2013 5:27 am

datass wrote:
staxjax wrote:You could in HnH as well. You just needed a jump start via trading, friends, or just plain old luck...kinda like in Salem, but the impact on your progress by getting kickstarted in Salem is not quite as much.

Well, if compare playtime in Salem and Hnh, after month of playing Hnh i had much fields with crops, and litte claim with walls, and dream about iron.
Salem gave me iron after 15 days, and on 30th i have all iron in game i want.

Then you were playing wrong :| You can be up and running with all crops in a day easily

i didnt want to post, bot ill say. uncaped quality in hnh was knid of depress, because you cant do anything to be better than who started to play earlier than you. maybe this is what it about in salem: if you start just now, you still will be able to move gods.

So join a village, buy the q items and raise it yourself, or do what we did and raid the people with the best q and take it for yourself. The people who complain about this are the same ones who moan about wanting a new world, and then when they get it they don't even make a character until a week into it then qq they're behind.

Mereni wrote:I don't know if I like the idea of purity for armor and such. I like the artifice system and think it'll work pretty well.

I don't like the purity area idea either, from what I've heard about Haven it seems like a really bad part of the game. The mines and such we have now, and maybe water well purity later(?) are okay, but I don't like the idea of being able to take over a section of high purity land and have a huge advantage as long as you can hold onto it. (Though the 'work to increase area purity' isn't such a bad idea)


It's the exact same as in real life with resources such as oil. You should be able to control nodes and defend them imo. I WOULD like you to be able to increase q of things on your own though, water through purification, soil through fertilizing, etc. But the nodes themselves as natural spawns are good.

Niding2 wrote:but the difference is that while Salem allows you to fight back and, with luck / enemy lag / divine intervention, you're able to drop enemy characters with ten times your humours, while H&H, your attacks would simply not do damage, due to the way quality scaled with armour / weapons.

I facepalmed pretty hard at this. It's the other way around entirely. In haven you can have 2ua and 2 mc and take down someone with 2000 UA if you sting them moving. Martial slider, q90+ soldier's sword, 300 str (barb slider) and you're golden. In salem if your Phl is lower you simple run until your phl is out and then you die due to the drop in speed. You can maneuver out of hits but it's inevitable because you simply will not get away. In Salem if your yb runs out, you're screwed. You can't hit back for enough to take them down after a while. Salem combat does not favor the underdog in any way, shape, or form. In Haven just a day or two ago, I beat someone with 125 unarmed combat while I only had 2 ua and 3 MC, movement combat kept it interesting and made it so that the underdog had a chance, and combat tactics actually meant something.
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Just to much....CRAFTING!

Postby Zou » Sun Feb 17, 2013 6:36 am

colesie wrote:I beat someone with 125 unarmed combat while I only had 2 ua and 3 MC, movement combat kept it interesting and made it so that the underdog had a chance, and combat tactics actually meant something.


unfair fight lag was on your side
Holy Oddipriest of the Oddgod | And so the Oddgod's Master Plan was revealed. Quiver in your chairs!
Zou
 
Posts: 129
Joined: Wed Aug 01, 2012 3:05 am

Re: Just to much....CRAFTING!

Postby colesie » Sun Feb 17, 2013 6:40 am

Zou wrote:
colesie wrote:I beat someone with 125 unarmed combat while I only had 2 ua and 3 MC, movement combat kept it interesting and made it so that the underdog had a chance, and combat tactics actually meant something.


unfair fight lag was on your side

Huehuehue :D
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Just to much....CRAFTING!

Postby MagicManICT » Sun Feb 17, 2013 7:37 am

Have to address a few things here:

Yeah, crafting here is pretty much identical to HnH. The difference is in getting the materials, and, as I think it was Coles that pointed it out, the constant quality grind encouraging you to rebuild nearly everything. To note, I do like the garden pots cutting down the need to forage as much. I'd like to see more things like this. Otherwise, some of the industries are just entirely too slow for the amount of materials produced.

While, in theory, quality isn't capped in HnH, it becomes so slow and the gains so marginal, you could say the cap was around 250. I'm not sure if anyone has ever hit this number on anything, anyway.

I'm going to (shock!) agree with Darworth here. Loved the addition of the mining system in w4 of HnH. I had some defense designs I just never got around to creating and would have loved to seen how they worked out.

I could be wrong, but I'm of the belief that purities got out of hand during earlier testing. Without a world reset, there's really not much to be done at this point, and I don't think this one thing is worth the huge headache of a world restart, especially now that many people have invested actual cash into the game and would create a headache with making sure they had proper funds/items returned to them.

Also, I'm of the opinion that 90%+ should be highly improbable for anyone to reach. 100% should be near impossible. In theory, one could find a 100% pure mine and it'll produce the same thing forever. In reality, there should be some sort of refining process to get this number up similar to the way you could randomly get steel at a higher quality by constantly reworking the wrought iron.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Just to much....CRAFTING!

Postby Dallane » Sun Feb 17, 2013 8:08 am

One thing i ***** hate about mining is that you will NEVER run out of ore. You have a endless supply of murder lockets and farm space
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Just to much....CRAFTING!

Postby Mereni » Sun Feb 17, 2013 8:51 am

Dallane wrote:One thing i ***** hate about mining is that you will NEVER run out of ore. You have a endless supply of murder lockets and farm space


Could fix half of that problem pretty easy. Don't allow farms in mines.
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

Re: Just to much....CRAFTING!

Postby datass » Sun Feb 17, 2013 9:57 am

Mereni wrote:
Dallane wrote:One thing i ***** hate about mining is that you will NEVER run out of ore. You have a endless supply of murder lockets and farm space


Could fix half of that problem pretty easy. Don't allow farms in mines.

Dont allow this, dont allow that. guys do ya really think prohibitions will make game attractive and joyfull gosh
User avatar
datass
 
Posts: 124
Joined: Thu Jan 10, 2013 12:08 am

PreviousNext

Return to City upon a Hill

Who is online

Users browsing this forum: No registered users and 10 guests

cron