jorb wrote:colesie wrote:The crafting is 100x's better than Salem's btw
Hmm? Why? It's pretty much the same thing?
It's really not the same thing. In Haven we have silk, we have metal spiraling, farming with growth based on farming skill, animal husbandry, bees wax, trees, ovens/kilns and much more that we can always up the quality on. The grind is endless and gives you a "shoot for the sky" feel. You can sit back and go "if I get x, y and z quality of these items, I can make an item at
this quality and it will be beneficial to me in
this way". You can look ahead at nearly any goal, and achieve it. In Salem we have 100%. That's it. 100% purity seeds? Been there, done that. Months ago. I could **** 100% purity seeds now, hell I've put some into compost bins. Once you reach a certain stage there's just nothing else to do. Swords and gear don't have purity so there's no point in grinding dat q, cotton purity doesn't really matter just the tier so again pointless. The main reason why Haven's crafting system is superior is not only because there's more to do, but because the sky really
is the limit. Check the quality of Cutthroats or bees wax right now in w6 and you'll see what I mean. Also because of this cap in Salem, it renders items as very easily attainable and therefore
not worth the effort to raid for. Why would I now raid and risk my humours being perma shotted when I could just as easily make the iron bars myself, if you get my drift. Once you have top q seeds, decent humours, decent defenses, a village claim and tiered fields, there's really no reason to log on currently other than to check that your base isn't going to get buttraped by a waste claim every 8-9 hours. The housing update helped with this and I assume the wilderness updates will also add more to do. Salem isn't a bad game, it's enjoyable. It just lacks the content and grind that haven had at the moment. (Which is to be expected for the beta) I still enjoy dat haven grind to this day. It doesn't feel like "grind" it feels like progress.