Graphics chip sets that aren't working

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Re: Graphics chip sets that aren't working

Postby MvGulik » Thu Aug 16, 2012 10:01 pm

For Mobility Radeon family that probably will not work ... http://support.amd.com/us/kbarticles/Pa ... ility.aspx
Will probably need to pester Acer for some results.
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Re: Graphics chip sets that aren't working

Postby Sir_Paratrooper » Thu Aug 23, 2012 8:42 pm

And what about Intel GMA 3150? Each time I try to set fire in Salem, game crushing whith error:

Code: Select all
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1280 (invalid enumerant)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:381)
   at haven.HavenPanel.run(HavenPanel.java:415)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1280 (invalid enumerant)
   at haven.GOut.checkerr(GOut.java:84)
   at haven.Light$LightList.unapply(Light.java:343)
   at haven.GLState$Applier.apply(GLState.java:434)
   at haven.GOut.apply(GOut.java:160)
   at haven.TexGL.render(TexGL.java:281)
   at haven.Tex.crender(Tex.java:89)
   at haven.Tex.crender(Tex.java:93)
   at haven.GOut.image(GOut.java:151)
   at haven.Window.draw(Window.java:107)
   at haven.ToolBeltWdg.draw(ToolBeltWdg.java:192)
   at haven.Widget.draw(Widget.java:454)
   at haven.Widget.draw(Widget.java:459)
   at haven.GameUI.draw(GameUI.java:361)
   at haven.Widget.draw(Widget.java:454)
   at haven.Widget.draw(Widget.java:459)
   at haven.RootWidget.draw(RootWidget.java:63)
   at haven.UI.draw(UI.java:139)
   at haven.HavenPanel.redraw(HavenPanel.java:269)
   at haven.HavenPanel$1.display(HavenPanel.java:88)
   at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
   at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)


Or it's not hardware problem? Could anybody help me? Thanks alot!
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Re: Graphics chip sets that aren't working

Postby staxjax » Thu Aug 23, 2012 8:48 pm

It is most definitely a hardware problem. You can try to update your drivers from intel, or if you have a prebuilt machine like Dell/HP/Gateway, visit their website for driver updates. Also, make sure your operating system has all the latest updates.
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Re: Graphics chip sets that aren't working

Postby Sir_Paratrooper » Thu Aug 23, 2012 8:56 pm

Thanks, but I really think it's my graphics chipset. It's sad...
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Re: Graphics chip sets that aren't working

Postby staxjax » Thu Aug 23, 2012 9:57 pm

Honestly, I think if you have windows 7 and latest drivers I think it would work just fine. You are probably running an an Intel Atom based netbook, and that was how I fixed my problem...unfortunately mine was caused by maple leaves and some other stuff, but this fixed all the problems I was experiencing with open GL.
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Re: Graphics chip sets that aren't working

Postby staxjax » Thu Aug 23, 2012 10:07 pm

Forgot to mention, if you are already running Windows 7 then the Sherry modded drivers would be worth looking into. They are linked on the first page of this thread. Your computer most likely has the Intel 965 graphics card.
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Re: Graphics chip sets that aren't working

Postby Sir_Paratrooper » Fri Aug 24, 2012 6:26 am

WinXP, not "7".
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Re: Graphics chip sets that aren't working

Postby MagicManICT » Fri Aug 24, 2012 8:42 am

There are some instructions other than using the third party drivers to try and fix this, but they're on the Paradox forums and it's late. If someone doesn't dig it up for you when I get back on, I'll repost. What's the manufacturer on the computer? That will make a big difference on whether the problem is fixable or not.
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Re: Graphics chip sets that aren't working

Postby Sir_Paratrooper » Fri Aug 24, 2012 9:15 am

MagicManICT wrote:There are some instructions other than using the third party drivers to try and fix this, but they're on the Paradox forums and it's late. If someone doesn't dig it up for you when I get back on, I'll repost. What's the manufacturer on the computer? That will make a big difference on whether the problem is fixable or not.


It's ASUS eee pc 1001px...
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Re: Graphics chip sets that aren't working

Postby Symmol » Fri Aug 24, 2012 2:16 pm

After I login, i get a black screen with a Loading... text, I can see a minimap and a message that tells me to talk to a man with a brown hat, but after few second the game crashes and get this message:

Code: Select all
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1280 (invalid enumerant)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:380)
   at haven.HavenPanel.run(HavenPanel.java:414)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1280 (invalid enumerant)
   at haven.GOut.checkerr(GOut.java:84)
   at haven.Light$LightList.apply(Light.java:335)
   at haven.GLState$Applier.apply(GLState.java:445)
   at haven.GOut.apply(GOut.java:160)
   at haven.PView.draw(PView.java:154)
   at haven.MapView.draw(MapView.java:647)
   at haven.Widget.draw(Widget.java:454)
   at haven.Widget.draw(Widget.java:459)
   at haven.GameUI.draw(GameUI.java:310)
   at haven.Widget.draw(Widget.java:454)
   at haven.Widget.draw(Widget.java:459)
   at haven.RootWidget.draw(RootWidget.java:61)
   at haven.UI.draw(UI.java:134)
   at haven.HavenPanel.redraw(HavenPanel.java:268)
   at haven.HavenPanel$1.display(HavenPanel.java:88)
   at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
   at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)


I'm using Windows 7 on my laptop, and my graphic card is Intel GMA x3100
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