Game Development: Home is where I Hang my Hat

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Re: Game Development: Home is where I Hang my Hat

Postby Myrdred » Thu Feb 14, 2013 2:25 pm

high end skill cap is subjective, for example so long after the plank update 100 h&n isn't exactly high.

Splash damage would make seens in the form of an explosive device or some special pillage ability givind the splash but at a reduced rate to the.

From a different standpoint devs if you want to limit the number of walls to 1 or 2-3 in the case of more powerful settlements then their strength should be buffed 3-5 times beyond what it already is.
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Re: Game Development: Home is where I Hang my Hat

Postby L33LEE » Thu Feb 14, 2013 2:27 pm

Myrdred wrote:high end skill cap is subjective, for example so long after the plank update 100 h&n isn't exactly high.

Splash damage would make seens in the form of an explosive device or some special pillage ability givind the splash but at a reduced rate to the.

From a different standpoint devs if you want to limit the number of walls to 1 or 2-3 in the case of more powerful settlements then their strength should be buffed 3-5 times beyond what it already is.


100H&N on a crafter is not high, you are correct, but who raids on crafter chars ?

but bringing the burdon of then NEEDING to level up all the "Raider alts" to 100H&N to get this skill would be a different story.
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Re: Game Development: Home is where I Hang my Hat

Postby alloin » Thu Feb 14, 2013 2:44 pm

nice wall !
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jorb wrote:In approximately one week we will make the following changes to the rentable Market Stands in the Capital Towns.


Why didn't you do this for the wall-splash-dmg-update ?

How am I supposed to destroy this split-rail fence without dmg'ing my walls now ??
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Re: Game Development: Home is where I Hang my Hat

Postby darnokpl » Thu Feb 14, 2013 3:36 pm

I have tested braziers fire power and it is interesting after getting 2x fire from few braziers I lost 0.2 blood and yb.
First salvo took ~40% of my BB, second little less. I made this test on my alt claim and even after I got all permissions single trespass while having crime-debuff still drained my BB :| and now I am KO'd on claim where I have full access, but I can't see crime-debuff-time and charges are still same.
Ohh and one good news first larceny triggered all braziers in range :)
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Re: Game Development: Home is where I Hang my Hat

Postby MagicManICT » Thu Feb 14, 2013 3:53 pm

alloin wrote:How am I supposed to destroy this split-rail fence without dmg'ing my walls now ??


Yeesh... Carefully and with frequent repairs to the wall behind?
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Re: Game Development: Home is where I Hang my Hat

Postby L33LEE » Thu Feb 14, 2013 4:36 pm

MagicManICT wrote:
alloin wrote:How am I supposed to destroy this split-rail fence without dmg'ing my walls now ??


Yeesh... Carefully and with frequent repairs to the wall behind?


Only bad builders damage other walls when removing another one close by.

Again, the splash damage was piss poor implemented, It should have been made as a criminal useable skill, after waste or reworking waste into a real skill.

Making the splash effect from Your Destroy command was such a rushed idea.

Yet again, my suggestion of reworking the splash effect into a totally new skill crossed with waste will fall on deff ears untill one of the love children mention it.

EDIT: If the splash is a place holder for future developments, it should be removed until the future developments are ready to implement. It is BAD AS HELL, as they way it currently is in the game.
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Re: Game Development: Home is where I Hang my Hat

Postby tweenprinc3ss » Thu Feb 14, 2013 5:30 pm

Darwoth wrote: (and this will do nothing, now everyone will just be scrambling to make new forts with spaced out walls, which looks even more stupid than stacked walls and takes up more area) and once again giving all of the advantage to the crap zerging player groups who will now be able to breach any fort 2 minutes after the claim goes active.


I do see this as being a problem. Just adding spaces between walls would stop the splash damage, which, it seems you guys may have gotten a little to excessive with. Doing a little splash damage perhaps, but this seems a little overboard...
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Re: Game Development: Home is where I Hang my Hat

Postby tweenprinc3ss » Thu Feb 14, 2013 5:31 pm

Mushibag wrote:That splash damage is hardcore.

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Yeah, seems like waaay too much.
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Re: Game Development: Home is where I Hang my Hat

Postby tweenprinc3ss » Thu Feb 14, 2013 5:31 pm

So, it seems this has added even more usefulness to using trees as walls..
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Re: Game Development: Home is where I Hang my Hat

Postby JeffGV » Thu Feb 14, 2013 5:35 pm

tweenprinc3ss wrote:So, it seems this has added even more usefulness to using trees as walls..

And just wait until damaging walls damages near trees as well and trees fallen this way can damage walls on their own. ¦]
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