Game Development: Home is where I Hang my Hat

Announcements of major changes to Salem.

Re: Game Development: Home is where I Hang my Hat

Postby Dallane » Thu Feb 14, 2013 11:47 am

if only houses were stronger lol

dat mordor
#pras
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Game Development: Home is where I Hang my Hat

Postby Potjeh » Thu Feb 14, 2013 11:50 am

BTW, I still think that a more elegant solution to wall layer spam would be limiting braziers by line of sight.
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Re: Game Development: Home is where I Hang my Hat

Postby dageir » Thu Feb 14, 2013 11:56 am

If you make 10 spaced out walls with a brazier density as high as feasible, nobody would have a go at it unless they really meant to hurt the inhabitants. They wouldnt risk the loss in humours or spend the time for it.
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
User avatar
dageir
 
Posts: 1270
Joined: Sat Nov 17, 2012 2:36 pm

Re: Game Development: Home is where I Hang my Hat

Postby Myrdred » Thu Feb 14, 2013 12:12 pm

err, are you mad?

approximately 50 tiles in every direction plus the braziers, what 200-400?

if we start construction now such bases will be finished in the late spring.

Not mentioning the cost in upkeep and claimed land....


Absent that my point is still valid, we still need wall spaming just with taking account of the new system so dageir please tell me this: what is the real difference other then making it that much harder for hermits and smaller factions too keep raiders out?

Yes in the begging it's better you have one wall and some braziers and your reasonably safe but your still just a grocery store for the major raiders like the russians or the tribe. What can a small faction do to protect themselves from the mayor enemies other then using the mentioned solution?

Spacing out walls means that it will be that much more difficult to keep them all in the range of braziers and thus so many more braziers will be needed.
Last edited by Myrdred on Thu Feb 14, 2013 12:14 pm, edited 1 time in total.
User avatar
Myrdred
 
Posts: 107
Joined: Tue Sep 25, 2012 10:44 am

Re: Game Development: Home is where I Hang my Hat

Postby Potjeh » Thu Feb 14, 2013 12:13 pm

Anyway, I reckon that walls should spread damage only to walls of same or lower tier, otherwise no wall is stronger than split-rail fence (makeshift fence has no splash, right?).
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Re: Game Development: Home is where I Hang my Hat

Postby marduc » Thu Feb 14, 2013 12:17 pm

Ok, this splash damage is very very annoying. I have been hard at work for about a week tearing down a stone wall to replace it with an interior plank wall. Now the stone wall on the outside is rendered obsolete, and what was a strength in my wall design has now became a weakness.

On top of this it is taking me forever to remove the old stone wall and replace it with plank as it is, now suddenly when I destroy a segment of stone wall the newly installed plank wall behind it gets decimated? My board supply was limiting as it is (with 8 stacks at a go drying) now I either have to leave my wall vulnerable by not installing replacement wall as I go, or waste extra dry boards out of my supply.

All around I find this change bringing in splash damage to be very painful indeed. At least if you are going to implement this give us a way to tear down and replace our walls (which in many cases are obsolete) without decimating the rest of our wall defense through self inflicted collateral damage.

P.S. I know many have already rode this ***** train, but we could really really use a way to tear down our own constructs (especially walls) with significantly less tedium - it really should not take 24 hours of in game work hours just to destroy our walls in order to replace them (this is based upon an approximation of 10 mins/wall destroy time, and ~36 x 36 claim - and does not even take into account hours of time spent producing food or materials to support the overhaul).

edit: yes the brazier changes are nice and mitigate the weakness in the wall design; however to insure I use the walls to the best of their potential (which I can get obsessive about) would require me to destroy and replace yet another layer of fence around my claim - not to mention the need to stop work on the interior demo/replace project I have halfway completed in order to expand my claim even further out to build a completely new fence in order to maintain integrity of my base defense during the overhaul (this won't work on the side on the river :(). My goal has just became much farther off, and I really do not think I have it in me to start travelling down the long road ahead that just suddenly appeared. I am half tempted to shelve the game, my reward i was closing in on has been yanked from my reach just as I started approaching it.
Last edited by marduc on Thu Feb 14, 2013 1:47 pm, edited 3 times in total.
marduc
 
Posts: 15
Joined: Thu Dec 13, 2012 5:15 pm

Re: Game Development: Home is where I Hang my Hat

Postby dageir » Thu Feb 14, 2013 12:27 pm

Walls are meant for hard core players, not casuals. :)
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
User avatar
dageir
 
Posts: 1270
Joined: Sat Nov 17, 2012 2:36 pm

Re: Game Development: Home is where I Hang my Hat

Postby darnokpl » Thu Feb 14, 2013 12:27 pm

Potjeh wrote:Anyway, I reckon that walls should spread damage only to walls of same or lower tier, otherwise no wall is stronger than split-rail fence (makeshift fence has no splash, right?).


Yes that is good idea.


Hmm thoughts about OP-spying now if any faction has a spy with ~150 phlegm he can in 1 hour, while others are sleeping, destroy whole town walls without single scent?
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Game Development: Home is where I Hang my Hat

Postby Ornery » Thu Feb 14, 2013 12:31 pm

Potjeh wrote:Anyway, I reckon that walls should spread damage only to walls of same or lower tier, otherwise no wall is stronger than split-rail fence (makeshift fence has no splash, right?).


Makeshift fences had no splash damage when I tested them right after the update, but I haven't checked since the rebalancing that happened shortly after.
<milonti> Psshh, tears are tier 5 products.

America confirmed winning since 1776
User avatar
Ornery
 
Posts: 698
Joined: Wed Aug 01, 2012 1:26 am
Location: Novy Odgorod

Re: Game Development: Home is where I Hang my Hat

Postby Yes » Thu Feb 14, 2013 12:44 pm

Can you build a split-rail fence just outside someone's claim, destroy it and with it damage a stone wall segment? What about a stone wall starter post?
Can you defend a second layer of stone wall with a layer of split-rail fence?
Braziers actuvate when you actually do damage or use "destroy" and stuff?
Last edited by Yes on Thu Feb 14, 2013 2:01 pm, edited 1 time in total.
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
User avatar
Yes
 
Posts: 796
Joined: Sat Nov 10, 2012 9:53 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 4 guests

cron