Ornery wrote:Yes, let's lock away as much content as possible in the shop.
Exactly, then revenue can be made.
Ornery wrote:Yes, let's lock away as much content as possible in the shop.
Ornery wrote:Don't forget the peacefool farmer money, maybe we should lock away all but cereal seeds in the cash shop for that sweet carebear cash. I hear they have deep pockets, also.
CharlesM wrote:Exactly, then revenue can be made.
CharlesM wrote:darnokpl wrote:Hehe @Dallane is scared that means idea is not bad
As for murder-blade for $ I think it is bad idea it would be better to make waste-claim require item that can be bought only by $hop, so sieges would cost real money!!!
Of course you can murder, steal and destroy whatever you want during siege and raiders would get in-game currency/items PROFIT from having fun for real money instead of buying it from $hop like it is now... I think that would be better exchange.
I think it should be a consumable item, "Bottle of Sin" for example, that after consumed allows you to commit crimes normally for a time period. Then have more expensive items that allow a longer period of "Sin". $1 = 1day, $7 = 1 week, $15= 1 month, for example.
darnokpl wrote:As for carebears I would love to see special-town-scrolls or upgrade-for-town-bells for $ that would protect me from raiders for more that just 20 hours and increase braziers fire power (I am more casual player and I can't spend all day grinding chars, but I can pay few $ for additional protection of course this protection should be not allowed for criminals)
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:2) It's mostly pointless. You'll still get murdered as everybody in the game will have this skill that wants, anyway, and they'll have it even earlier. Cain & Abel has seen more than a few nerfs over the course of development to make it harder to get. This just reverses the development decisions already made and provides the skill almost from day 1. (Maybe this is what you are actually wanting?)
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