staxjax wrote:A screenshot of what you are seeing would help. If you have triple buffering enabled in your GPU settings, turn it off.
This will cause a crash as OpenGL 1.4 doesn't know how to deal with it and gives an error saying it's unable to make context current (unable to flip pages). nVidia might have found a way to work around this, but ATI hasn't yet that I'm aware of.
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It could be that you're system is choking on the resource downloads while trying to load and run the game at the same time. The client loads asynchronously much like a web page if I recall. If you get enough of the world data, you can play, but many objects will still be invisible. Until you get the map data loaded, though, you can't even do that. I've had issues with this off and on with my older system if I forget to log out in a relatively empty area. Slower processors, slower network connections, and lower RAM computers seem to have this most frequently.
The thing to look at is how much processor it's using. If it's downloading and running, it'll be using 100% of a core (or a fraction thereof based on the number of CPU cores--50% for a dual core, 25% for a quad core, etc.)
Seems I recall an old bug in Java that was causing something like this in HnH. If it's been a few years since you've removed and reinstalled Java, it might fix the issue.
Convert the image to a .jpg, .png, or other low-memory format. Most screenshots are saved as bitmaps (.bmp) and aren't compressed. To change driver setting, open your graphics driver tool (Forceware for nVidia, Catalyst for ATI/AMD) and find the right location and change it. There may also be a utility in the system tray you can use to change it quickly.