Game Development: Welcome, Have a Seat

Announcements of major changes to Salem.

Re: Game Development: Welcome, Have a Seat

Postby tweenprinc3ss » Sat Feb 09, 2013 12:17 am

Please do.
User avatar
tweenprinc3ss
 
Posts: 598
Joined: Fri Nov 16, 2012 8:28 am

Re: Game Development: Welcome, Have a Seat

Postby MagicManICT » Sat Feb 09, 2013 12:35 am

A link is probably more sufficient as it is probably better explained on the wiki than anyone else can. Used to play it... a lot. Fun game, but definitely not a game if you enjoy faction PvP as your primary activity.

Bad example, in my opinion. EVE, Conan, Darkfall, UO... these would be closer examples of the ideal.

edit: Link describing blockades: http://yppedia.puzzlepirates.com/Blockades

Oh, and forgot: You could sink enemy ships, but war had to be declared, and the declaration had to be mutual. (No "I declare war on you! Deal with it!" like in EVE.)
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Game Development: Welcome, Have a Seat

Postby Mereni » Sat Feb 09, 2013 12:38 am

robert wrote:watched a russian player break 3 stone walls in under 5minutes each time without much stoppage for regen, ... and blazers are easy to disable without ever attacking the walls directly.


5 minutes to get through a stone wall is quite a long time when you consider the person is being fired on by braziers and torchposts and all that. And if they weren't, your defenses are crappy, it's not the raid mechanic that's broken.

What do you mean disabling braziers without attacking the walls? How would you do that, exactly? I think you're just lying now.
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

Re: Game Development: Welcome, Have a Seat

Postby Glennfinnan » Sat Feb 09, 2013 12:42 am

Billions of blue blistering barnacles! I think we should keep the raiding mechanics discussion in the other 2 development threads to be honest. Does anyone know what "Tile transitions for fen alternate tile" means?
User avatar
Glennfinnan
 
Posts: 788
Joined: Wed Aug 01, 2012 2:13 pm

Re: Game Development: Welcome, Have a Seat

Postby tweenprinc3ss » Sat Feb 09, 2013 1:29 am

MagicManICT wrote:A link is probably more sufficient as it is probably better explained on the wiki than anyone else can. Used to play it... a lot. Fun game, but definitely not a game if you enjoy faction PvP as your primary activity.

Bad example, in my opinion. EVE, Conan, Darkfall, UO... these would be closer examples of the ideal.

edit: Link describing blockades: http://yppedia.puzzlepirates.com/Blockades

Oh, and forgot: You could sink enemy ships, but war had to be declared, and the declaration had to be mutual. (No "I declare war on you! Deal with it!" like in EVE.)


Mutual for the loss. As for the others, Conan pvp was awesome on the hardcore pvp server while it lasted, tho classes were not well balanced ( and classes suck ). Eve forces group combat which i disliked. No real way to solo pvp. As for UO, the best mmo of all time, it functioned pretty well both before the notoriety system and after imo. Their system was basically a forced title system, with the far evil end, Dread Lords, open to killing without gaining ciminal flag. This system worked decent, as u could burn down you dastardly title fairly easily if u were part time bad guy, but once u did enough consecutive bad **** was hard to burn dread lord title.
User avatar
tweenprinc3ss
 
Posts: 598
Joined: Fri Nov 16, 2012 8:28 am

Re: Game Development: Welcome, Have a Seat

Postby robert » Sat Feb 09, 2013 2:36 am

Mereni wrote:
robert wrote:watched a russian player break 3 stone walls in under 5minutes each time without much stoppage for regen, ... and blazers are easy to disable without ever attacking the walls directly.


5 minutes to get through a stone wall is quite a long time when you consider the person is being fired on by braziers and torchposts and all that. And if they weren't, your defenses are crappy, it's not the raid mechanic that's broken.

What do you mean disabling braziers without attacking the walls? How would you do that, exactly? I think you're just lying now.

lololol you dont know how to drain blaziers?? O-o if people arent online its easy to turn 1000 blazers to scrap :/ and im not even a raider/griefer.. i just tend my farms

as for walls. perhaps but in all honestly 5minutes or less for 1 person to break walls is nothing when they have 400+ humors (or suspected of such) add in the fact of blazer draining or catching hermits/towns while they are offline so they cant repair :/ anyone thinking walls are balanced to player humors is either on some really funky drugs or wearing rose tinted glasses.

from what i have seen personally and what has been posted time and again on the forums.. (that isnt full of *****) walls in salem are damn near pointless.. unless you drop a village claim worth of walls around a pilgram house almost anyone who isnt a scrub raider would get in pretty easy. (and no im not asking for +hp walls or blazers but actual balancing...)
robert
 
Posts: 180
Joined: Mon Dec 17, 2012 5:45 pm

Re: Game Development: Welcome, Have a Seat

Postby Dallane » Sat Feb 09, 2013 2:51 am

robert wrote:
Mereni wrote:
robert wrote:watched a russian player break 3 stone walls in under 5minutes each time without much stoppage for regen, ... and blazers are easy to disable without ever attacking the walls directly.


5 minutes to get through a stone wall is quite a long time when you consider the person is being fired on by braziers and torchposts and all that. And if they weren't, your defenses are crappy, it's not the raid mechanic that's broken.

What do you mean disabling braziers without attacking the walls? How would you do that, exactly? I think you're just lying now.

lololol you dont know how to drain blaziers?? O-o if people arent online its easy to turn 1000 blazers to scrap :/ and im not even a raider/griefer.. i just tend my farms

as for walls. perhaps but in all honestly 5minutes or less for 1 person to break walls is nothing when they have 400+ humors (or suspected of such) add in the fact of blazer draining or catching hermits/towns while they are offline so they cant repair :/ anyone thinking walls are balanced to player humors is either on some really funky drugs or wearing rose tinted glasses.

from what i have seen personally and what has been posted time and again on the forums.. (that isnt full of *****) walls in salem are damn near pointless.. unless you drop a village claim worth of walls around a pilgram house almost anyone who isnt a scrub raider would get in pretty easy. (and no im not asking for +hp walls or blazers but actual balancing...)


Hows it feel to know nothing about the game?
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Game Development: Welcome, Have a Seat

Postby TeckXKnight » Sat Feb 09, 2013 6:03 am

robert wrote:lololol you dont know how to drain blaziers?? O-o if people arent online its easy to turn 1000 blazers to scrap :/ and im not even a raider/griefer.. i just tend my farms

I'd love to hear this please. As a forewarning, throwing a million alts at them really doesn't work or count as successfully draining braziers.
User avatar
TeckXKnight
 
Posts: 767
Joined: Wed Aug 01, 2012 1:24 am

Re: Game Development: Welcome, Have a Seat

Postby colesie » Sat Feb 09, 2013 6:19 am

TeckXKnight wrote:
robert wrote:lololol you dont know how to drain blaziers?? O-o if people arent online its easy to turn 1000 blazers to scrap :/ and im not even a raider/griefer.. i just tend my farms

I'd love to hear this please. As a forewarning, throwing a million alts at them really doesn't work or count as successfully draining braziers.

I've spoken with Jorb personally and it takes upwards of 500 activations in order to drain 1 brazier and multiple braziers firing does nothing to change that. Since the tribe took 5 hours to get 37 activations in I can safely say that it's not easy at all even if your opponent has gone away for the entire weekend.
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Game Development: Welcome, Have a Seat

Postby staxjax » Sat Feb 09, 2013 6:23 am

Robert, you do know you can put in more than one coal right?
Of all the things I've lost, I miss my mind the most - Ozzy Osbourne

Confirmed retards: Nimmeth, Claeyt, MycroSparks
User avatar
staxjax
 
Posts: 2845
Joined: Wed Aug 01, 2012 1:29 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 9 guests