dageir wrote:An alternative would be to add a link to the forums in the log in page/character screen.
Many players won't read the forums anyway, even if you force them to go thru forum b4 they can log in.
this comes from personal game server hosting experience. hundreds of people had to go thru forum to actually log in, and if you ask what was the big announcement, big and red on the front page, they say what? never seen it.
Anyway if this is how you want to see the game. if you want to play with the same old old players then go ahead. if you actually want some new blood to the game, you need to protect the newbie long egnough to get to know the game.
if some higher lvl goes on killing spree and think its fun to kill of 5 bile newbies as soon they step out of boston area, i am 90% sure he'll quit. did he have something to lose, maybe he wasn't even compleated the tutorial yet.
its even worse, you just get to know the game, this is your first day playing, you have spent your first 4 hours looking crafting doing all the fun stuff, and then one wrong step, bang you're dead.
yes you say, if he quits then he wasn't worthy anyways, but this way you don't let him get addicted to game anyhow.
in my opinion, we need some sort of newbie protection. let it be time based, lets say 7 days, but your protection ends if you reach certain ammount of skill points or get some skill.
protection shouldnt make you immortal, just make you loose more skillpoints than being KO-d and also make you drop all the things you wear or carry.
many purely pvp games have this, even if they dont have permadeath, 7 days to build up your base, but your protection ends if you attack someone by yourself.