JeffGV wrote:Good luck on getting new players then. I'm sure there are many people wanting to come in a game where defenses are near useless since people are already overpowered and they are destined to be steamrolled every now and then to the delight of raiders.
Guess what? this is a commercial game, not a raider's playground. You can't expect people to play and pay for costly aesthetical items they can lose with a blink of the eye. Oh, sure, maybe they will be fooled the first time. After that, you can be sure they won't go on anymore and talk bad of the game with everyone they know.
Beside that, raiding should be something with high risks and high rewards. Here there are no risks at all - due to alts and debatable designs -, only rewards.
lol
First of all raiding does come with high risk. Have you even ever tried it? Making a raider alt takes high purity lockets, old logs, cloud of latter.... and massive, truly massive amounts of end game food, start to finish it's a 100 hours or more and if you get careless and get ko-ed by braziers then 9 times out of 10 you can kiss your alt goodbye and thats not even mentioning the fact some ranger can brake into your vault and summon/kill you.
Second this game isn't hard, it's hardcore. Salem is advertised as being for only a small group of players. If your a carebear then you SHOULD rage/quit after a few days.
On a different note if the raiding mechanics would truly get nerfed further along with the ability to kill people found in the wilderness I would quit as the game would no longer be interesting to me, and I expect I'm not alone in this thought. I still fondly remember h&h were you could be permanently killed by animals (a guy goes to raid an ant hill, suddenly there's a lag spike, he's out for 5-10 seconds, comes back and he's unconscious and the ants are killing him - have a nice day) that was an exiting environment.