Game Development: Welcome, Have a Seat

Announcements of major changes to Salem.

Re: Game Development: Welcome, Have a Seat

Postby Myrdred » Fri Feb 08, 2013 12:14 am

JeffGV wrote:Good luck on getting new players then. I'm sure there are many people wanting to come in a game where defenses are near useless since people are already overpowered and they are destined to be steamrolled every now and then to the delight of raiders.
Guess what? this is a commercial game, not a raider's playground. You can't expect people to play and pay for costly aesthetical items they can lose with a blink of the eye. Oh, sure, maybe they will be fooled the first time. After that, you can be sure they won't go on anymore and talk bad of the game with everyone they know.
Beside that, raiding should be something with high risks and high rewards. Here there are no risks at all - due to alts and debatable designs -, only rewards.


lol

First of all raiding does come with high risk. Have you even ever tried it? Making a raider alt takes high purity lockets, old logs, cloud of latter.... and massive, truly massive amounts of end game food, start to finish it's a 100 hours or more and if you get careless and get ko-ed by braziers then 9 times out of 10 you can kiss your alt goodbye and thats not even mentioning the fact some ranger can brake into your vault and summon/kill you.

Second this game isn't hard, it's hardcore. Salem is advertised as being for only a small group of players. If your a carebear then you SHOULD rage/quit after a few days.

On a different note if the raiding mechanics would truly get nerfed further along with the ability to kill people found in the wilderness I would quit as the game would no longer be interesting to me, and I expect I'm not alone in this thought. I still fondly remember h&h were you could be permanently killed by animals (a guy goes to raid an ant hill, suddenly there's a lag spike, he's out for 5-10 seconds, comes back and he's unconscious and the ants are killing him - have a nice day) that was an exiting environment.
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Re: Game Development: Welcome, Have a Seat

Postby tweenprinc3ss » Fri Feb 08, 2013 12:16 am

Myrdred wrote:Defenses should not be made from paper and guess what? They aren't.

To be honest I'm tired of some of the people here constantly complaining about raiders being able to do this or that. To become a raider you need to play far longer and whit more dedication than any one else on the server. So you should be able to have the upper hand. I remind that this is a hardcore permanent death game and casuals playing 1-2 hours every other day can expect to be raided, pillaged and killed by raiders. What is more this is exactly how the game should work.

.


This. If u think it is easy being a raider, think again. It does take dedication on a level hard to compete with.
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Re: Game Development: Welcome, Have a Seat

Postby Dallane » Fri Feb 08, 2013 12:18 am

everyone who cries about pvp has never tried it.
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Re: Game Development: Welcome, Have a Seat

Postby Yourgrandmother » Fri Feb 08, 2013 12:43 am

The issue people have I think with defenses/pvp/raiding is that the world is just 'too small'

Right now one faction can dominate an entire server, not hundreds of people but a handful-20.

Once a faction is established like MM/Russians they can literally wipe out an entire server in weeks. There is no recovering, you cannot just go and 'rebuild' because the dominant faction is now established and has a raid team on standby to smash any upstart. Coupled with the fact the game has such a low population, it allows for the dominance of one faction. Now if 1,000 people were playing with a bigger world, things would be muuuuuch different.
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Re: Game Development: Welcome, Have a Seat

Postby darnokpl » Fri Feb 08, 2013 12:44 am

Dallane wrote:everyone who cries about pvp has never tried it.


I can always 1vs1 with anyone, but most raids are 15vs3 at least on roa.
I don't know maybe we need some very stupid game mechanic that during siege only 2x more raiders than defenders can bash or fight on target town claim, so we could have any chances as defenders?

If 2 defenders are online then only 4 raiders can use waste and make dmg to other characters (or to stop alt abuse enter town claim that is covered by waste-claim).

EDIT: and I don't understand why only waste is not allowed on town claims it should protect us from murder too.
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Re: Game Development: Welcome, Have a Seat

Postby TeckXKnight » Fri Feb 08, 2013 12:53 am

darnokpl wrote:EDIT: and I don't understand why only waste is not allowed on town claims it should protect us from murder too.

Then no one would ever die. They would just make alts to own and maintain their villages and claims. You'd be immortal like that.
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Re: Game Development: Welcome, Have a Seat

Postby Myrdred » Fri Feb 08, 2013 12:53 am

Bears, wilderness monsters and crickets should murder people (it's not a joke).

A larger group always defeats the smaller one, if there is one 20+ group on a server and the rest no larger than 3-5 with no intention of cooperating with one another than the 20+ group should be dominant and should always win.

One thing I agree is that the world could be bigger.


Honestly if murder gets nurfed any further then I'll quit instantly.
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Re: Game Development: Welcome, Have a Seat

Postby darnokpl » Fri Feb 08, 2013 12:55 am

TeckXKnight wrote:
darnokpl wrote:EDIT: and I don't understand why only waste is not allowed on town claims it should protect us from murder too.

Then no one would ever die. They would just make alts to own and maintain their villages and claims. You'd be immortal like that.


You can be killed during siege, while your town claim is covered by waste-claim, but without waste-claim your town claim should give your character, not only your stuff, additional protection.

EDIT:
Myrdred wrote:
A larger group always defeats the smaller one, if there is one 20+ group on a server and the rest no larger than 3-5 with no intention of cooperating with one another than the 20+ group should be dominant and should always win.


Yes, large faction should have advantage, but if they would have limits on how many of them may raid at once, then
1. raids would cost more effort!
2. raiders would need to train to get more experience before real fights and it would be more fun (getting experience is fun in every games)
3. defenders would have chances to defend their even small camps, this could be chance for hermits

We can not require from people to create towns with 20+ citizens it is not possible to trust so many random people.


Myrdred wrote:One thing I agree is that the world could be bigger.


True
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Re: Game Development: Welcome, Have a Seat

Postby dageir » Fri Feb 08, 2013 7:09 am

1. All agree we need more players in the game.
2. The more people you are and the more dedicated these people are the more "overpowered" they should be. There should not be any limit to how many can participate in a raid just because the opposition are few. Why do you think people moved into towns and cities over the years? Because they wanted to smell good? No it was to get protection and a livelyhood. What would be interesting was to just cut out the gluttony/humour system and set everyone to equal physical strength. It would be more realistic, because I dont think there were many supermen in colonial America that could tear through walls with a showel. Make the game more geared towards know how (technology/development) and shear numbers. In cave men days you might be considered a leader/alpha male if you were stronger than your fellows, but not in colonial times. Maybe you could be revered as a boxer or circus freak, but not much more. I say nerf the humours and make technology and tactics count most.

Sorry if this is considered a derail.
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Re: Game Development: Welcome, Have a Seat

Postby robert » Fri Feb 08, 2013 8:12 am

as the game stands right now, its not attractive to any one who isnt a hard core pvper/raider/griefer type.
and frankly of 1000 people only about 100 will fit that description to make the game even remotely enjoyable long term.

As salem is being setup to be a commercial title and actually earn a profit from people wanting to play and currently playing, then it must draw in new blood to keep the servers populated which intern increases income to the game it self.

that being said, raiding is end game pvp (thats fine most games are setup that way as well) but the problem with end game raiding is its very rarely against other end game players.

Typically you have endgame raider group A with 5-10 active 10hrs a day players.. go and make 1-2 combat raider alts over the course of a week.. with those alts they go and raid.. hermit group A-Z who are semi active barely out of diapers.

they dont have alts they have mains. they have maybe 50-100 biles vs 5-10 murder alts with 200-500 biles. the raiders munch through 10 layers of stone walls 20 blazers (do to blazer abuse) and then murder anyone who happens to port in for whatever reason.

and you tell me thats how it should be...... honestly all i see the pro raiders doing is raiding noobs who barely have crime skills or have maybe 5 blazers. yet those same players claim raiding is hard and for end game cause they work soo hard to do it.
all while not giving anyone else a chance to get there either.

defenses should either be dynamic that they scale with the claim/town or there should be some serious month long dedicated testing to that.

its great we can now build tables and chairs (are they going to be HNH tables that give bonus to glut by having to use 100% pure iron/wood cutlery on them?? or sit at them to lower negitive modifiers?)
but honestly i have no reason to build a chair or table or make my hermit camp look nice or make a town nice... when after a month solid work leveling and building 1000 stone walls 1 raider with 300 biles can come and break all those stones in under 5minutes :/ i seriously hope this is not going to be how the game will launch in.. other wise the population we have right now will be all we might ever get. salem already suffers negative reviews from game sites do to the mass griefing and lack of defense. there is no way in hell it will be a profitable title if it cant draw in players :/ as much humour as there is watching MM fight russians or GH... that gets stale after 2 months rather see some other group fighting another group but i dont see that as possible until populations increase. and until there is more balance between "carebear" and raiders theres no way the population will increase (having people join wont increase pop if they come and rage quit 5 minutes later..)

but by all means give us tables and chairs.. :/ least they look nice still unsure about my pilgram house... i kinda liked the old look, love the roof though the thatch looks great.. walls :? idfk
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