Game Development: Welcome, Have a Seat

Announcements of major changes to Salem.

Re: Game Development: Welcome, Have a Seat

Postby Gacrux » Thu Feb 07, 2013 8:49 pm

darnokpl wrote:I suggested that we need to create larger groups and I think I have idea how to change town claims to achieve that :)

In Salem we have auth in town bells to fill it all we need is silver and that is major issue because we do not need new citizens, we need more stalls and items to sell.
Silver sink is good, but auth based only on silver is also opportunity for dominating faction to build few HVs and visit them for while with purse.

Does town 100x100 with 750 auth filled with walls and braziers should exist?
Imho not, it is dead/empty town and it should be easy to raid.
Maybe more people would start to create larger towns if we would have another bar, something like it was in HnH, to fill it you would need to level up biles or profs, of course current silver-based-auth should stay, we would just had two bars on town bells.

This-new-bar max cap should also depend on town size and each +1 bile and prof should fill it a little, of course character who just made gluttony from 100 to 110 should give more to town than noob-alt from 5 to 20, same with profs higher level prof should give more to town. Plus there should also be time based bonus, so new recruit would give less than citizen who is 3 weeks in same town.

And now best part...but
if your town-live-bar is filled between 40% to 60% you see no difference from current state, but if it drop under 40%, soak and HP of walls and braziers (other structures too maybe) should be lowered by 50% or more. If live-bar will be above 60% soak and HP for walls and braziers should be buffed 100-200%.
Of course it is good place for sqrt magic to make smoother transitions.


I like the idea of a "living authority" but how much of a deterrent will it be to village/hv'ers
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Re: Game Development: Welcome, Have a Seat

Postby darnokpl » Thu Feb 07, 2013 9:02 pm

Gacrux wrote:
I like the idea of a "living authority" but how much of a deterrent will it be to village/hv'ers


It should force people to make larger communities, because in large town with many active players you can have single wall layer with soak and HP of 2-3 wall layers of smaller town. Less boring work with spamming walls, but same level of defence and more time spent on building town infrastructure (for me it is more fun than building more walls) and having fun.
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Re: Game Development: Welcome, Have a Seat

Postby alloin » Thu Feb 07, 2013 9:40 pm

Yaay, another update !

When can we have new pay2win boxes ?? I'm om a spending spree, can't be arsed to have 100 double hats :p
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

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Re: Game Development: Welcome, Have a Seat

Postby JeffGV » Thu Feb 07, 2013 10:23 pm

darnokpl wrote:
Gacrux wrote:
I like the idea of a "living authority" but how much of a deterrent will it be to village/hv'ers


It should force people to make larger communities, because in large town with many active players you can have single wall layer with soak and HP of 2-3 wall layers of smaller town. Less boring work with spamming walls, but same level of defence and more time spent on building town infrastructure (for me it is more fun than building more walls) and having fun.

I would suggest a slightly high base cost with diminishing returns per players. Basically, to disincentive villages of few players and make it less costly per person for larger communities.
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Re: Game Development: Welcome, Have a Seat

Postby Myrdred » Thu Feb 07, 2013 10:27 pm

Defenses should not be made from paper and guess what? They aren't.

To be honest I'm tired of some of the people here constantly complaining about raiders being able to do this or that. To become a raider you need to play far longer and whit more dedication than any one else on the server. So you should be able to have the upper hand. I remind that this is a hardcore permanent death game and casuals playing 1-2 hours every other day can expect to be raided, pillaged and killed by raiders. What is more this is exactly how the game should work.

As for town bells the point I made before witch was somewhat lost is that if you can't afford a town bell than you won't be able to retaliate against a raider who owns such a structure either way, waist claims or no waist claims.

From a different view if the town provides no advantages then why have it, you can have a successful village based on a personal claim. The town claim is meant, at present, to provide an advantage as well as a friendly environment to a village - a group of players. How ever if it provides any real advantage over the standard personal version than the hardcore hermits will build one any way, no matter how you construct the mechanics.

So the only question you should ask yourselfs is whether you want vc at all and not how they work.

Edit

if you make it player based than we have alts, if you make it account based... I personally wouldn't be beyond making ghost accounts for every one of my alts just to have a vc if it would give a real advantage in the end.
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Re: Game Development: Welcome, Have a Seat

Postby JeffGV » Thu Feb 07, 2013 10:55 pm

Myrdred wrote:Defenses should not be made from paper and guess what? They aren't.


Oh, that's the same thing that was spoken until some months ago. And the same thing that people told on H&H.
And after a while they were breaking palisades barehanded.
Defenses have static values, players are dynamic. They grow, unlike defenses. And that is the same problem that was (is) present in H&H too and the reason why rams were introduced (with, uh, less than stellar results, we could say, but let's not go off-topic...)

Myrdred wrote:To be honest I'm tired of some of the people here constantly complaining about raiders being able to do this or that. To become a raider you need to play far longer and whit more dedication than any one else on the server. So you should be able to have the upper hand. I remind that this is a hardcore permanent death game and casuals playing 1-2 hours every other day can expect to be raided, pillaged and killed by raiders. What is more this is exactly how the game should work.


Good luck on getting new players then. I'm sure there are many people wanting to come in a game where defenses are near useless since people are already overpowered and they are destined to be steamrolled every now and then to the delight of raiders.
Guess what? this is a commercial game, not a raider's playground. You can't expect people to play and pay for costly aesthetical items they can lose with a blink of the eye. Oh, sure, maybe they will be fooled the first time. After that, you can be sure they won't go on anymore and talk bad of the game with everyone they know.
Beside that, raiding should be something with high risks and high rewards. Here there are no risks at all - due to alts and debatable designs -, only rewards.

Myrdred wrote:As for town bells the point I made before witch was somewhat lost is that if you can't afford a town bell than you won't be able to retaliate against a raider who owns such a structure either way, waist claims or no waist claims.

And raiders can easily own them cause they steal and pillage without problems, due to the "no risk factor" said above. Beside that, it doesn't make sense for single people to have village claims.

Myrdred wrote:From a different view if the town provides no advantages then why have it, you can have a successful village based on a personal claim. The town claim is meant, at present, to provide an advantage as well as a friendly environment to a village - a group of players. How ever if it provides any real advantage over the standard personal version than the hardcore hermits will build one any way, no matter how you construct the mechanics.

So the only question you should ask yourselfs is whether you want vc at all and not how they work.


VILLAGE claims should be designed for VILLAGES. The fact that they are as now useless could be remedied by implementing things restricted to villages, like churches and maybe buildable stalls (fueled by authority, maybe rentable even to foreigners).

Myrdred wrote:if you make it player based than we have alts, if you make it account based... I personally wouldn't be beyond making ghost accounts for every one of my alts just to have a vc if it would give a real advantage in the end.

Sure, there are alts. But with a similar system, one would need simply too many resources to continuously feed all its chars and thus the village, and thus time. It may end being to expensive (either in time or in silvers) and thus discouraged.
Last edited by JeffGV on Thu Feb 07, 2013 10:58 pm, edited 1 time in total.
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Re: Game Development: Welcome, Have a Seat

Postby colesie » Thu Feb 07, 2013 10:58 pm

JinxDevona wrote:Here's how I see it from my perspective. Stronger walls should not be able to be destroyed by a character. A waste claim, battering ram, or something to that effect should be the only way to get through the higher tier walls

I agree with this, waste claims are all fine and dandy but I say just make it so that the new wall can only be broken by a cannon/ram and the waste claim is the only area where the cannon/ram is allowed to be built. Perhaps have them go active when the waste claim also goes live.
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Re: Game Development: Welcome, Have a Seat

Postby Ass_Kraken » Thu Feb 07, 2013 11:17 pm

colesie wrote:Let's go back to H&H raid mechanics

lol no
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Re: Game Development: Welcome, Have a Seat

Postby colesie » Thu Feb 07, 2013 11:46 pm

Ass_Kraken wrote:
colesie wrote:Let's go back to H&H raid mechanics

lol no

pls ;-;
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Re: Game Development: Welcome, Have a Seat

Postby Dallane » Fri Feb 08, 2013 12:03 am

colesie wrote:
Ass_Kraken wrote:
colesie wrote:Let's go back to H&H raid mechanics

lol no

pls ;-;

since u asked so nicely
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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