EnderWiggin wrote:I also would prefer ability to increase amount of soil you can carry.
Gallient wrote:EnderWiggin wrote:I also would prefer ability to increase amount of soil you can carry.
I agree with this. Generally the only time consuming thing about leveling a large area is dragging around dirt clumps, an increased limit would be much more useful.
Reduced primitive fence HP further
M_So wrote:I dislike that you can't click on the front steps of the townhouse anymore, makes it a pain to go inside my house.
Mereni wrote:I'm glad you took a brake from trying to fix raiding to work on other stuff. Everyone argues about the raid mechanics, but it doesn't seem like many people actually Do raid.
Potjeh wrote:Mereni wrote:I'm glad you took a brake from trying to fix raiding to work on other stuff. Everyone argues about the raid mechanics, but it doesn't seem like many people actually Do raid.
Raiding is by far the biggest reason people quit playing, though. I'd guesstimate that it's responsible for more quitting than all other reasons combined. And while the recent update made things a little bit better, the game is still a long way from having any semblance of PvP balance. So yeah, I'm kinda disappointed that wilderness is the current focus. I mean, sure, this update is nice and all, but these content updates are like building a palace on quicksand.
Potjeh wrote:Raiding is by far the biggest reason people quit playing, though. I'd guesstimate that it's responsible for more quitting than all other reasons combined. And while the recent update made things a little bit better, the game is still a long way from having any semblance of PvP balance. So yeah, I'm kinda disappointed that wilderness is the current focus. I mean, sure, this update is nice and all, but these content updates are like building a palace on quicksand.
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