Randall wrote:I don't see a reason to protect new characters that probably don't have much to lose to begin with.
This.
If the character has nothing to lose, he should start over. If the character is advanced enough, he is not covered by this improvement.
This would introduce alt-abuse possibilities which is not good.
Advanced players doesn't see or think like new people here, newbies think that if they lose character it is game over, pros just will do what he said.
Imho this-low-perma-death should work like free teleport from capital city, if you get higher biles, profs or tresspassing, larceny, blacksmithing, botany (or other skills from medium level that require any prof 20+) your death-protection is over.
Grichmann wrote:It doesn't matter how many "lives" you get this way. It's a means of creating characters that take much less effort to get to the threshold than it takes to "kill" them however many times it takes. Maybe they aren't truly functionally immortal, but it's closer than what can be achieved now.
But really, before we start discussing how to make such means of protection reliable and abuse-free, we need to decide whether we need such protection to begin with. So, why do you think new characters need this kind of protection, but older ones don't?
Look at
http://login.salemthegame.com/portal/state look at scalping thread.
Many may disagree with me, but it is only my opinion vs yours to have real understanding we could use in-game-poll (so very new people would use it too) with questions like "Do you know it is perma death game?", "Do you know on how many ways you can die in this game?" etc etc