Game Development: Welcome, Have a Seat

Announcements of major changes to Salem.

Re: Game Development: Welcome, Have a Seat

Postby EnderWiggin » Thu Feb 07, 2013 1:20 pm

I also would prefer ability to increase amount of soil you can carry.
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Re: Game Development: Welcome, Have a Seat

Postby Gallient » Thu Feb 07, 2013 2:00 pm

EnderWiggin wrote:I also would prefer ability to increase amount of soil you can carry.

I agree with this. Generally the only time consuming thing about leveling a large area is dragging around dirt clumps, an increased limit would be much more useful.
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Re: Game Development: Welcome, Have a Seat

Postby Wournos » Thu Feb 07, 2013 2:10 pm

Gallient wrote:
EnderWiggin wrote:I also would prefer ability to increase amount of soil you can carry.

I agree with this. Generally the only time consuming thing about leveling a large area is dragging around dirt clumps, an increased limit would be much more useful.

I second that. Or is it third? :lol:

Reduced primitive fence HP further

I must've missed that because I got really confused when I could wipe 10 segments without eating once.
Reminder to self: Patience is a virtue.
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Re: Game Development: Welcome, Have a Seat

Postby M_So » Thu Feb 07, 2013 2:47 pm

I dislike that you can't click on the front steps of the townhouse anymore, makes it a pain to go inside my house.
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Re: Game Development: Welcome, Have a Seat

Postby jorb » Thu Feb 07, 2013 3:04 pm

M_So wrote:I dislike that you can't click on the front steps of the townhouse anymore, makes it a pain to go inside my house.


This will be fixed.
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Re: Game Development: Welcome, Have a Seat

Postby Myrdred » Thu Feb 07, 2013 3:36 pm

As far as carrying dirt is concerned it would be unrealistic if we could carry the equivalent of a small hill on our heads. We could though get something like a mining card to fill this role.
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Re: Game Development: Welcome, Have a Seat

Postby Potjeh » Thu Feb 07, 2013 4:06 pm

Mereni wrote:I'm glad you took a brake from trying to fix raiding to work on other stuff. Everyone argues about the raid mechanics, but it doesn't seem like many people actually Do raid.

Raiding is by far the biggest reason people quit playing, though. I'd guesstimate that it's responsible for more quitting than all other reasons combined. And while the recent update made things a little bit better, the game is still a long way from having any semblance of PvP balance. So yeah, I'm kinda disappointed that wilderness is the current focus. I mean, sure, this update is nice and all, but these content updates are like building a palace on quicksand.
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Re: Game Development: Welcome, Have a Seat

Postby Yourgrandmother » Thu Feb 07, 2013 4:17 pm

Potjeh wrote:
Mereni wrote:I'm glad you took a brake from trying to fix raiding to work on other stuff. Everyone argues about the raid mechanics, but it doesn't seem like many people actually Do raid.

Raiding is by far the biggest reason people quit playing, though. I'd guesstimate that it's responsible for more quitting than all other reasons combined. And while the recent update made things a little bit better, the game is still a long way from having any semblance of PvP balance. So yeah, I'm kinda disappointed that wilderness is the current focus. I mean, sure, this update is nice and all, but these content updates are like building a palace on quicksand.


Roanoke used to be by far the most population server. In the past 2-3 weeks Russians went rampage and raided/murdered all towns save for a few.

Now population has nosedived heh.
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Re: Game Development: Welcome, Have a Seat

Postby JeffGV » Thu Feb 07, 2013 4:20 pm

Actually, as i already explained, it made it worse than before (raiders can easily fund a village via thievery and pillaging, the raided people can't do anything unless they already have a village near enough the raider...if they haven't, they should spend over 2500 silvers just to get vengeance, and this assuming there is someone who can murder, otherwise they should pay someone else for that...basically, there is no convenience, and people spend less on rebuilding all the things destroyed (since they'll have to do that anyway, if they don't quit).

Edit: and no, it makes no sense for people living alone or in very small groups to already have a village, especially if they are casuals or not that advanced anyway.
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Re: Game Development: Welcome, Have a Seat

Postby jorb » Thu Feb 07, 2013 4:36 pm

Potjeh wrote:Raiding is by far the biggest reason people quit playing, though. I'd guesstimate that it's responsible for more quitting than all other reasons combined. And while the recent update made things a little bit better, the game is still a long way from having any semblance of PvP balance. So yeah, I'm kinda disappointed that wilderness is the current focus. I mean, sure, this update is nice and all, but these content updates are like building a palace on quicksand.


So what's the problem?
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