Game Development: Welcome, Have a Seat

Announcements of major changes to Salem.

Re: Game Development: Welcome, Have a Seat

Postby XandraRose » Thu Feb 07, 2013 6:51 am

colesie wrote:I'm also noticing a crash caused by entering the new houses. I've crashed 3 times now on default client trying to get these pictures.


I have as well noticed a crash when entering the new house. I am playing on default client as well.
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Re: Game Development: Welcome, Have a Seat

Postby jorb » Thu Feb 07, 2013 6:52 am

DragonScythe wrote:is there a new tile for paving on the minimap or am I stupid


Correct.
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Re: Game Development: Welcome, Have a Seat

Postby Mereni » Thu Feb 07, 2013 6:56 am

jorb wrote:
DragonScythe wrote:is there a new tile for paving on the minimap or am I stupid


Correct.


He didn't say which of those was correct... :lol:

Found some of the civilian artifices! Enforced seam and feathered brooch. Didn't get screenshots before the second reset though. :(
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Re: Game Development: Welcome, Have a Seat

Postby Glennfinnan » Thu Feb 07, 2013 6:56 am

Buckskin inlays : +10 Tree Chopping
Enforced Seam: +10 Soil Digging
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Re: Game Development: Welcome, Have a Seat

Postby 2venegret » Thu Feb 07, 2013 6:59 am

slotted +70 tree chopping. aiint see any difference =\
oh. no difference at all. just made a naked cut. this aiint working
Jorb?
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Re: Game Development: Welcome, Have a Seat

Postby Glennfinnan » Thu Feb 07, 2013 7:00 am

I did notice a tiny difference with just a +10 bonus. Time to get that worker's outfit. :P
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Re: Game Development: Welcome, Have a Seat

Postby 2venegret » Thu Feb 07, 2013 7:02 am

Glennfinnan wrote:I did notice a slight change with just a +10 bonus. Time to get that worker's outfit. :P

how it's possible? just did a naked cut and one with +70 tree cutting. there is no difference at all. 2% per hit all the time
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Re: Game Development: Welcome, Have a Seat

Postby Glennfinnan » Thu Feb 07, 2013 7:03 am

The difference is not in the % but the frequency.
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Re: Game Development: Welcome, Have a Seat

Postby 2venegret » Thu Feb 07, 2013 7:12 am

Glennfinnan wrote:The difference is not in the % but the frequency.
fine. it could be the frequency. then +70 points add's roughly 1% in overall. looks like a fine add to my dirty farmer :mrgreen:
a waste of skin
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Re: Game Development: Welcome, Have a Seat

Postby Vibe » Thu Feb 07, 2013 7:28 am

Nice update.

jorb wrote:Our development priority right now is the Wilderness.


What does this mean? What is the Wilderness actually? Is it darkness?
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