Boston trade system

Forum for suggesting changes to Salem.

Boston trade system

Postby World » Fri Feb 01, 2013 1:36 pm

1. Boston can buy thing and then sell it more expensive.
Nowdays Boston buy leather, hide, amulets, cricets. It can also buy hay, salt, snake skull.
Buying hay for 1-2 silver, selling for 5
Salt 1 silver, 4 silver
Snake skull 200, 450
Hide 4, 8
amulets 35, 60-75
and other things. To prevent abuse Boston buying ability must be limited until popularity of items will be known.
This system help newbies with their first money and also they will understand that they can trade by forums and get extra silver.

2. Barter system
Boston sell limited supply of dry boards, iron and other in a cost of service points.
Service points - can get by players for an items that they give for Boston. Boston randomly generates list of this items every week.

3. Boston buy purity seeds of cereals.
When someone sell to Boston 10% purity cereals seeds, Boston start sell this seeds in limited quantity.
When someone sell to boston 20% purity, Boston start sell, 20% purity seeds.
So the people that start game can get some high quality seeds, and increase they bile more easy.
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Re: Boston trade system

Postby anfros » Fri Feb 01, 2013 4:46 pm

Everything sold/traded ingame should, with very few exceptions, be created by players.
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Re: Boston trade system

Postby World » Fri Feb 01, 2013 10:22 pm

the first and third offers use items that was created by players. Moreover if Boston will buy iron for 70 silver and resold it for 250 as now, all iron that was sold to Boston can use like i sad in second offer. So all of stuff is created by players. I dont understand why are you writing about "Everything sold/traded ingame should, with very few exceptions, be created by players."
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Re: Boston trade system

Postby Dallane » Fri Feb 01, 2013 11:03 pm

Use search plz. there are already threads ont his.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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